Metadata+Fix node bug

This commit is contained in:
bloeys
2021-11-20 01:24:37 +04:00
parent 5b5d091d56
commit 9acd5bee18
4 changed files with 78 additions and 16 deletions

View File

@ -42,7 +42,7 @@ type Node struct {
* @link importer_notes @endlink page for more information on every source file
* format. Importers that don't document any metadata don't write any.
*/
Metadata *Metadata
Metadata map[string]Metadata
}
type Animation struct {
@ -104,6 +104,12 @@ type Camera struct {
}
type Metadata struct {
Type MetadataType
Value interface{}
}
type MetadataEntry struct {
Data []byte
}
type Scene struct {
@ -183,22 +189,21 @@ func parseRootNode(cNodesIn *C.struct_aiNode) *Node {
Transformation: parseMat4(&cNodesIn.mTransformation),
Parent: nil,
MeshIndicies: parseUInts(cNodesIn.mMeshes, uint(cNodesIn.mNumMeshes)),
//TODO: Fill this
Metadata: &Metadata{},
Metadata: parseMetadata(cNodesIn.mMetaData),
}
rn.Children = parseNodes(cNodesIn.mChildren, rn)
rn.Children = parseNodes(cNodesIn.mChildren, rn, uint(cNodesIn.mNumChildren))
return rn
}
func parseNodes(cNodesIn **C.struct_aiNode, parent *Node) []*Node {
func parseNodes(cNodesIn **C.struct_aiNode, parent *Node, parentChildrenCount uint) []*Node {
if cNodesIn == nil {
return []*Node{}
}
nodes := make([]*Node, len(parent.Children))
cNodes := unsafe.Slice(cNodesIn, len(parent.Children))
nodes := make([]*Node, parentChildrenCount)
cNodes := unsafe.Slice(cNodesIn, parentChildrenCount)
for i := 0; i < len(nodes); i++ {
@ -210,18 +215,62 @@ func parseNodes(cNodesIn **C.struct_aiNode, parent *Node) []*Node {
Transformation: parseMat4(&n.mTransformation),
Parent: parent,
MeshIndicies: parseUInts(n.mMeshes, uint(n.mNumMeshes)),
//TODO: Fill this
Metadata: &Metadata{},
Metadata: parseMetadata(n.mMetaData),
}
//Parse node's children
nodes[i].Children = parseNodes(n.mChildren, nodes[i])
nodes[i].Children = parseNodes(n.mChildren, nodes[i], parentChildrenCount)
}
return nodes
}
func parseMetadata(cMetaIn *C.struct_aiMetadata) map[string]Metadata {
if cMetaIn == nil {
return map[string]Metadata{}
}
meta := make(map[string]Metadata, cMetaIn.mNumProperties)
cKeys := unsafe.Slice(cMetaIn.mKeys, cMetaIn.mNumProperties)
cVals := unsafe.Slice(cMetaIn.mValues, cMetaIn.mNumProperties)
for i := 0; i < int(cMetaIn.mNumProperties); i++ {
meta[parseAiString(cKeys[i])] = parseMetadataEntry(cVals[i])
}
return meta
}
func parseMetadataEntry(cv C.struct_aiMetadataEntry) Metadata {
m := Metadata{Type: MetadataType(cv.mType)}
if cv.mData == nil {
return m
}
switch m.Type {
case MetadataTypeBool:
m.Value = *(*bool)(cv.mData)
case MetadataTypeFloat32:
m.Value = *(*float32)(cv.mData)
case MetadataTypeFloat64:
m.Value = *(*float64)(cv.mData)
case MetadataTypeInt32:
m.Value = *(*int32)(cv.mData)
case MetadataTypeUint64:
m.Value = *(*uint64)(cv.mData)
case MetadataTypeString:
m.Value = parseAiString(*(*C.struct_aiString)(cv.mData))
case MetadataTypeVec3:
m.Value = parseVec3((*C.struct_aiVector3D)(cv.mData))
}
return m
}
func parseTextures(cTexIn **C.struct_aiTexture, count uint) []*EmbeddedTexture {
if cTexIn == nil {