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v0.3.2
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20
.github/workflows/run-assimp-go.yml
vendored
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20
.github/workflows/run-assimp-go.yml
vendored
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@ -0,0 +1,20 @@
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name: Build-AssImp
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on:
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create:
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jobs:
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Run-assimp-go-macos:
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runs-on: macos-10.15
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steps:
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- name: Install golang 1.17
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uses: actions/setup-go@v2
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with:
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go-version: '^1.17'
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- name: Clone assimp-go
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run: git clone https://github.com/bloeys/assimp-go
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- name: Copy dylib
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working-directory: assimp-go
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run: sudo mkdir -p /usr/local/lib && sudo cp asig/libs/libassimp_darwin_amd64.dylib /usr/local/lib/libassimp.5.dylib
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- name: Run assimp-go
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working-directory: assimp-go
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run: go run .
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1
.gitignore
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1
.gitignore
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@ -19,3 +19,4 @@ vendor/
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*.fbx
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*.glb
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!libassimp_darwin_arm64.dylib
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!libassimp_darwin_amd64.dylib
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42
README.md
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README.md
@ -1,5 +1,7 @@
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# assimp-go
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[](https://github.com/bloeys/assimp-go/actions/workflows/run-assimp-go.yml)
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A Handcrafted Open Asset Import Library (AssImp) wrapper for Go.
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## Features
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@ -25,19 +27,32 @@ Unimplemented (yet) AssImp Scene objects:
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To run the project you need:
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* A 64-bit machine (32-bit machines should be supportable if we get help adding the needed libs)
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* A recent version of [Go](https://golang.org/) installed (1.17+)
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* A C/C++ compiler installed and in your path
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* Windows: [MingW](https://www.mingw-w64.org/downloads/#mingw-builds) or similar
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* Mac/Linux: Should be installed by default, but if not try [GCC](https://gcc.gnu.org/) or [Clang](https://releases.llvm.org/download.html)
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* Download the appropriate DLL for your version and put it in the root of your Go project
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* **Windows**: [MingW](https://www.mingw-w64.org/downloads/#mingw-builds) or similar
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* **Mac/Linux**: Should be installed by default, but if not try [GCC](https://gcc.gnu.org/) or [Clang](https://releases.llvm.org/download.html)
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Then simply clone and use `go run .`
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Now to be able to run assimp-go you will need the AssImp shared libraries (DLLs/DyLibs), which you can
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download from the GitHub releases page.
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### Installing on Windows
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Download the **.dll** of the [release you want](https://github.com/bloeys/assimp-go/releases), and place it in the **root** of your Go project.
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### Installing on MacOS
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First, download the appropriate **.dylib** for your device (`_amd64` for Intel CPUs and `_arm64` for Apple CPUs).
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Next you will need to rename the lib to `libassimp.5.dylib` and move it to `/usr/local/lib` or `/usr/lib`.
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You can use this command to do it: `sudo mkdir -p /usr/local/lib && sudo cp libassimp_darwin*.dylib /usr/local/lib/libassimp.5.dylib`
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### Running assimp-go
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Use `go run .` to run the simple example in `main.go` ;)
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> Note: that it might take a while to run the first time because of downloading/compiling dependencies.
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`assimp-go` dynamically links (e.g. through a DLL) AssImp using platform dependent libraries, which are made available with the GitHub releases.
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Currently only `Windows` libraries are available, but more should be easy to add by compiling AssImp on the wanted platform. (Make a PR if you can help us get those binaries!)
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### Getting Started
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```Go
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@ -85,14 +100,13 @@ While `asig` functions should NOT be called on a Scene (or its objects) after th
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## Developing assimp-go
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We link against assimp libraries that are built for each platform and the `*.a` files are added to the `asig/libs` package.
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Depending on the platform we select one of them and link against it when doing `go build`.
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We link against assimp libraries that are built for each platform and the `.a`/`.dylib` files are added to the `asig/libs` package.
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At build time, the `#cgo` directive choose the appropriate libs and links against them.
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The general steps are:
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* Copy assimp includes into `asig/assimp`
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* Copy `zlib.h`, `zconf.h` and `irrXML.h` into `asig/zlib` and `asig/irrxml` respectively.
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* Copy static libraries and DLL import libraries into `asig/libs`
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* Copy libraries and DLL import libraries into `asig/libs`
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> Note: When dealing with libraries the compiler will probably (e.g. MinGW does this) ignore `lib` prefixes and `.a`/`.lib` suffixes.
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So if your lib name is `libassimp.a` you need to pass it to CGO as `-l assimp`, otherwise you will get an error about library not found.
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@ -111,3 +125,9 @@ Now assuming you are using MinGW on windows:
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* Run `cmake --build . --parallel 6`
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* Copy the generated `*.lib` (or `*.a`) files from the `lib` folder and into `asig/libs`, and copy the generated dll from AssImp `bin` folder into the root of `assimp-go`.
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* Copy the generated `libzlibstatic.a` file from `contrib/zlib` and into the `asig/libs` folder.
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**MacOS**:
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* Clone wanted release of assimp and run `cmake CMakeLists.txt -D ASSIMP_BUILD_ZLIB=ON -D ASSIMP_BUILD_ASSIMP_TOOLS=OFF` in the root folder
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* Run `cmake --build . --parallel 6`
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* Copy the generated `*.dylib` files from the `bin` folder and into both `asig/libs` and `/usr/local/lib`
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@ -4,6 +4,7 @@ package asig
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#cgo CFLAGS: -I .
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#cgo LDFLAGS: -L libs
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#cgo windows,amd64 LDFLAGS: -l assimp_windows_amd64
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#cgo darwin,amd64 LDFLAGS: -l assimp_darwin_amd64
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#cgo darwin,arm64 LDFLAGS: -l assimp_darwin_arm64
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#include "wrap.c"
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@ -214,7 +215,7 @@ func parseNodes(cNodesIn **C.struct_aiNode, parent *Node, parentChildrenCount ui
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}
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//Parse node's children
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nodes[i].Children = parseNodes(n.mChildren, nodes[i], parentChildrenCount)
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nodes[i].Children = parseNodes(n.mChildren, nodes[i], uint(n.mNumChildren))
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}
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return nodes
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@ -518,6 +519,10 @@ func parseVertexWeights(cWeights *C.struct_aiVertexWeight, count uint) []VertexW
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}
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func parseAiString(aiString C.struct_aiString) string {
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if aiString.length == 0 {
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return ""
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}
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return C.GoStringN(&aiString.data[0], C.int(aiString.length))
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}
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BIN
asig/libs/libassimp_darwin_amd64.dylib
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BIN
asig/libs/libassimp_darwin_amd64.dylib
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