20 Commits
v0.3.2 ... dev

Author SHA1 Message Date
25eafaab12 workflow_dispatch 2025-03-29 18:42:37 +04:00
04a2f5b8f2 Update action to use macos-11 2025-03-29 18:39:21 +04:00
41ab98ff76 Merge pull request #3 from Bradbev/fs_support
Add support for fs.FS file system support
2025-03-29 18:38:07 +04:00
bf172f60cd Merge branch 'dev' into fs_support 2025-03-29 17:13:47 +13:00
6b65d26014 Update README.md 2024-12-16 17:54:55 +04:00
4e56ab3c9b Merge pull request #4 from BhaumikTalwar/fix-linux-linking
Fix: Linux Linking Error
2024-12-16 17:53:47 +04:00
38aa4923bc fix:Linux-Linking-Error README UPDATE 2024-12-16 13:17:24 +05:30
c8ec2b30b5 fix: Linux Linking Error 2024-12-15 04:10:21 +05:30
41995b60bb Update README.md 2024-12-12 11:52:04 +04:00
e6f5dca6da Update README.md 2024-12-12 11:51:33 +04:00
f50b60e8eb Add support for fs.FS file system support 2024-12-12 20:23:41 +13:00
0bc81ac5ba Fix bug in parseNodes 2022-10-01 06:35:29 +04:00
6bb760fc0a Protect against aiString being empty 2022-10-01 06:20:53 +04:00
362558c877 Use darwin_amd64 built by mac 10.15 2022-01-27 05:22:58 +04:00
7e82370f34 Edit text 2022-01-27 04:58:35 +04:00
58e13d1c5a Add badge 2022-01-27 04:58:03 +04:00
bfa7357ea2 Add github action to run on intel mac 2022-01-27 04:55:58 +04:00
dd346de9de Add intel mac assimp dylib 2022-01-27 04:24:08 +04:00
babf9c3926 Fix readme typo 2022-01-27 03:31:03 +04:00
0fdd5d479c Update readme 2022-01-22 08:16:26 +04:00
9 changed files with 292 additions and 29 deletions

21
.github/workflows/run-assimp-go.yml vendored Executable file
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@ -0,0 +1,21 @@
name: Build-AssImp
on:
workflow_dispatch:
create:
jobs:
Run-assimp-go-macos:
runs-on: macos-11
steps:
- name: Install golang 1.17
uses: actions/setup-go@v2
with:
go-version: '^1.17'
- name: Clone assimp-go
run: git clone https://github.com/bloeys/assimp-go
- name: Copy dylib
working-directory: assimp-go
run: sudo mkdir -p /usr/local/lib && sudo cp asig/libs/libassimp_darwin_amd64.dylib /usr/local/lib/libassimp.5.dylib
- name: Run assimp-go
working-directory: assimp-go
run: go run .

1
.gitignore vendored
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@ -19,3 +19,4 @@ vendor/
*.fbx
*.glb
!libassimp_darwin_arm64.dylib
!libassimp_darwin_amd64.dylib

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@ -1,5 +1,7 @@
# assimp-go
[![Build](https://github.com/bloeys/assimp-go/actions/workflows/run-assimp-go.yml/badge.svg)](https://github.com/bloeys/assimp-go/actions/workflows/run-assimp-go.yml)
A Handcrafted Open Asset Import Library (AssImp) wrapper for Go.
## Features
@ -25,19 +27,53 @@ Unimplemented (yet) AssImp Scene objects:
To run the project you need:
* A 64-bit machine (32-bit machines should be supportable if we get help adding the needed libs)
* A recent version of [Go](https://golang.org/) installed (1.17+)
* A C/C++ compiler installed and in your path
* Windows: [MingW](https://www.mingw-w64.org/downloads/#mingw-builds) or similar
* Mac/Linux: Should be installed by default, but if not try [GCC](https://gcc.gnu.org/) or [Clang](https://releases.llvm.org/download.html)
* Download the appropriate DLL for your version and put it in the root of your Go project
* **Windows**: [MingW](https://www.mingw-w64.org/downloads/#mingw-builds) or similar
* **Mac/Linux**: Should be installed by default, but if not try [GCC](https://gcc.gnu.org/) or [Clang](https://releases.llvm.org/download.html)
Then simply clone and use `go run .`
Now to be able to run assimp-go you will need the AssImp shared libraries (DLLs/DyLibs), which you can
download from the GitHub releases page.
### Installing on Windows
Download the **.dll** of the [release you want](https://github.com/bloeys/assimp-go/releases), and place it in the **root** of your Go project.
### Installing on MacOS
First, download the appropriate **.dylib** for your device (`_amd64` for Intel CPUs and `_arm64` for Apple CPUs).
Next you will need to rename the lib to `libassimp.5.dylib` and move it to `/usr/local/lib` or `/usr/lib`.
You can use this command to do it: `sudo mkdir -p /usr/local/lib && sudo cp libassimp_darwin*.dylib /usr/local/lib/libassimp.5.dylib`
### Installing on Linux
Download the the AssImp package for your distro, or build from source and add it to your path.
> NOTE: Insatall assimp >= 3.1 for bindings to work as expected.
> Though getting the latest version is always recommended.
#### Installing on Ubuntu
You can install the Asset-Importer-Lib via apt:
```
sudo apt-get update
sudo apt-get install libassimp-dev
```
#### Installing on Arch
You can install the Asset-Importer-Lib via pacman
```
sudo pacman -S assimp
```
#### Building From Source
To build the Asset Importer Package from sorce read the [sorce build guide](https://github.com/assimp/assimp/blob/master/Build.md)
### Running assimp-go
Use `go run .` to run the simple example in `main.go` ;)
> Note: that it might take a while to run the first time because of downloading/compiling dependencies.
`assimp-go` dynamically links (e.g. through a DLL) AssImp using platform dependent libraries, which are made available with the GitHub releases.
Currently only `Windows` libraries are available, but more should be easy to add by compiling AssImp on the wanted platform. (Make a PR if you can help us get those binaries!)
### Getting Started
```Go
@ -85,14 +121,13 @@ While `asig` functions should NOT be called on a Scene (or its objects) after th
## Developing assimp-go
We link against assimp libraries that are built for each platform and the `*.a` files are added to the `asig/libs` package.
Depending on the platform we select one of them and link against it when doing `go build`.
We link against assimp libraries that are built for each platform and the `.a`/`.dylib` files are added to the `asig/libs` package.
At build time, the `#cgo` directive choose the appropriate libs and links against them.
The general steps are:
* Copy assimp includes into `asig/assimp`
* Copy `zlib.h`, `zconf.h` and `irrXML.h` into `asig/zlib` and `asig/irrxml` respectively.
* Copy static libraries and DLL import libraries into `asig/libs`
* Copy libraries and DLL import libraries into `asig/libs`
> Note: When dealing with libraries the compiler will probably (e.g. MinGW does this) ignore `lib` prefixes and `.a`/`.lib` suffixes.
So if your lib name is `libassimp.a` you need to pass it to CGO as `-l assimp`, otherwise you will get an error about library not found.
@ -111,3 +146,9 @@ Now assuming you are using MinGW on windows:
* Run `cmake --build . --parallel 6`
* Copy the generated `*.lib` (or `*.a`) files from the `lib` folder and into `asig/libs`, and copy the generated dll from AssImp `bin` folder into the root of `assimp-go`.
* Copy the generated `libzlibstatic.a` file from `contrib/zlib` and into the `asig/libs` folder.
**MacOS**:
* Clone wanted release of assimp and run `cmake CMakeLists.txt -D ASSIMP_BUILD_ZLIB=ON -D ASSIMP_BUILD_ASSIMP_TOOLS=OFF` in the root folder
* Run `cmake --build . --parallel 6`
* Copy the generated `*.dylib` files from the `bin` folder and into both `asig/libs` and `/usr/local/lib`

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@ -1,17 +1,24 @@
package asig
/*
#cgo CFLAGS: -I .
#cgo LDFLAGS: -L libs
#cgo windows,amd64 LDFLAGS: -l assimp_windows_amd64
#cgo darwin,arm64 LDFLAGS: -l assimp_darwin_arm64
#cgo linux CFLAGS:
#cgo windows,amd64 CFLAGS: -I .
#cgo darwin,amd64 CFLAGS: -I .
#cgo darwin,arm64 CFLAGS: -I .
#include "wrap.c"
#include <stdlib.h>
#cgo linux LDFLAGS: -lassimp
#cgo windows,amd64 LDFLAGS: -L libs -l assimp_windows_amd64
#cgo darwin,amd64 LDFLAGS: -L libs -l assimp_darwin_amd64
#cgo darwin,arm64 LDFLAGS: -Wl,-rpath,/usr/local/lib
#include "wrap.h"
*/
import "C"
import (
"errors"
"io"
"io/fs"
"runtime"
"unsafe"
"github.com/bloeys/gglm/gglm"
@ -157,6 +164,121 @@ func ImportFile(file string, postProcessFlags PostProcess) (s *Scene, release fu
return s, func() { s.releaseCResources() }, nil
}
//export go_aiFileOpenProc
func go_aiFileOpenProc(io *C.struct_aiFileIO, name *C.char, flags *C.char) *C.struct_aiFile {
fsWrapper := (*fsWrapper)(unsafe.Pointer(io.UserData))
file, err := fsWrapper.fsys.Open(C.GoString(name))
if err != nil {
return nil
}
fsWrapper.Pin(&file)
ret := &C.struct_aiFile{
ReadProc: (C.aiFileReadProc)(C.cgo_aiFileReadProc),
WriteProc: (C.aiFileWriteProc)(C.cgo_aiFileWriteProc),
TellProc: (C.aiFileTellProc)(C.cgo_aiFileTellProc),
FileSizeProc: (C.aiFileTellProc)(C.cgo_aiFileFileSizeProc),
SeekProc: (C.aiFileSeek)(C.cgo_aiFileSeekProc),
FlushProc: (C.aiFileFlushProc)(C.cgo_aiFileFlushProc),
UserData: (*C.char)(unsafe.Pointer(&file)),
}
fsWrapper.Pin(ret)
return ret
}
//export go_aiFileCloseProc
func go_aiFileCloseProc(io *C.struct_aiFileIO, file *C.struct_aiFile) {
f := *(*fs.File)(unsafe.Pointer(file.UserData))
f.Close()
}
//export go_aiFileReadProc
func go_aiFileReadProc(file *C.struct_aiFile, buffer *C.char, size C.size_t, count C.size_t) C.size_t {
f := *(*fs.File)(unsafe.Pointer(file.UserData))
slice := unsafe.Slice((*byte)(unsafe.Pointer(buffer)), size*count)
n, err := f.Read(slice)
if err != nil {
return (C.size_t)(0)
}
return (C.size_t)(n)
}
//export go_aiFileWriteProc
func go_aiFileWriteProc(file *C.struct_aiFile, buffer *C.char, size C.size_t, count C.size_t) C.size_t {
panic("aiFileWrite not supported")
}
//export go_aiFileFileSizeProc
func go_aiFileFileSizeProc(file *C.struct_aiFile) C.size_t {
f := *(*fs.File)(unsafe.Pointer(file.UserData))
info, err := f.Stat()
if err != nil {
return 0
}
return (C.size_t)(info.Size())
}
//export go_aiFileFlushProc
func go_aiFileFlushProc(file *C.struct_aiFile) {
panic("aiFileFlush not supported")
}
//export go_aiFileTellProc
func go_aiFileTellProc(file *C.struct_aiFile) C.size_t {
panic("aiFileTell not supported")
}
//export go_aiFileSeekProc
func go_aiFileSeekProc(file *C.struct_aiFile, offset C.size_t, origin C.enum_aiOrigin) C.enum_aiReturn {
f := *(*fs.File)(unsafe.Pointer(file.UserData))
if s, ok := f.(io.Seeker); ok {
_, err := s.Seek(int64(offset), int(origin))
if err == nil {
return aiReturnSuccess
}
}
return aiReturnFailure
}
type fsWrapper struct {
pinnedMemory runtime.Pinner
fsys fs.FS
}
func (fws *fsWrapper) Pin(pointer interface{}) {
fws.pinnedMemory.Pin(pointer)
}
func ImportFileEx(file string, postProcessFlags PostProcess, fsys fs.FS) (s *Scene, release func(), err error) {
cstr := C.CString(file)
defer C.free(unsafe.Pointer(cstr))
wrapper := &fsWrapper{
pinnedMemory: runtime.Pinner{},
fsys: fsys,
}
wrapper.Pin(wrapper)
defer wrapper.pinnedMemory.Unpin()
cio := &C.struct_aiFileIO{
OpenProc: (C.aiFileOpenProc)(C.cgo_aiFileOpenProc),
CloseProc: (C.aiFileCloseProc)(C.cgo_aiFileCloseProc),
UserData: (*C.char)(unsafe.Pointer(wrapper)),
}
wrapper.Pin(cio)
cs := C.aiImportFileEx(cstr, C.uint(postProcessFlags), cio)
if cs == nil {
return nil, func() {}, getAiErr()
}
s = parseScene(cs)
return s, func() { s.releaseCResources() }, nil
}
func getAiErr() error {
return errors.New("asig error: " + C.GoString(C.aiGetErrorString()))
}
@ -214,7 +336,7 @@ func parseNodes(cNodesIn **C.struct_aiNode, parent *Node, parentChildrenCount ui
}
//Parse node's children
nodes[i].Children = parseNodes(n.mChildren, nodes[i], parentChildrenCount)
nodes[i].Children = parseNodes(n.mChildren, nodes[i], uint(n.mNumChildren))
}
return nodes
@ -518,6 +640,10 @@ func parseVertexWeights(cWeights *C.struct_aiVertexWeight, count uint) []VertexW
}
func parseAiString(aiString C.struct_aiString) string {
if aiString.length == 0 {
return ""
}
return C.GoStringN(&aiString.data[0], C.int(aiString.length))
}

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@ -1,13 +1,17 @@
package asig
/*
#cgo CFLAGS: -I .
#cgo LDFLAGS: -L libs
#cgo windows,amd64 LDFLAGS: -l assimp_windows_amd64
#cgo darwin,arm64 LDFLAGS: -l assimp_darwin_arm64
#cgo linux CFLAGS:
#cgo windows,amd64 CFLAGS: -I .
#cgo darwin,amd64 CFLAGS: -I .
#cgo darwin,arm64 CFLAGS: -I .
#include "wrap.c"
#include <stdlib.h>
#cgo linux LDFLAGS: -lassimp
#cgo windows,amd64 LDFLAGS: -L libs -l assimp_windows_amd64
#cgo darwin,amd64 LDFLAGS: -L libs -l assimp_darwin_amd64
#cgo darwin,arm64 LDFLAGS: -L libs -l assimp_darwin_arm64
#include "wrap.h"
*/
import "C"
import (

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@ -1,3 +1,50 @@
#include <assimp/cimport.h> // Plain-C interface
#include <assimp/scene.h> // Output data structure
#include <assimp/postprocess.h>
#include "wrap.h"
#include <stdio.h>
extern C_STRUCT aiFile *go_aiFileOpenProc(C_STRUCT aiFileIO *io, char *name, char *flags);
C_STRUCT aiFile *cgo_aiFileOpenProc(C_STRUCT aiFileIO *io, const char *name, const char *flags)
{
return go_aiFileOpenProc(io, (char *)name, (char *)flags);
}
extern void go_aiFileCloseProc(C_STRUCT aiFileIO *io, C_STRUCT aiFile *file);
void cgo_aiFileCloseProc(C_STRUCT aiFileIO *io, C_STRUCT aiFile *file)
{
go_aiFileCloseProc(io, file);
}
extern size_t go_aiFileWriteProc(C_STRUCT aiFile *file, const char *buffer, size_t size, size_t count);
size_t cgo_aiFileWriteProc(C_STRUCT aiFile *file, const char *buffer, size_t size, size_t count)
{
return go_aiFileWriteProc(file, (char *)buffer, size, count);
}
extern size_t go_aiFileReadProc(C_STRUCT aiFile *, char *, size_t, size_t);
size_t cgo_aiFileReadProc(C_STRUCT aiFile *file, char *buffer, size_t size, size_t count)
{
return go_aiFileReadProc(file, buffer, size, count);
}
extern size_t go_aiFileTellProc(C_STRUCT aiFile *file);
size_t cgo_aiFileTellProc(C_STRUCT aiFile *file)
{
return go_aiFileTellProc(file);
}
extern size_t go_aiFileFileSizeProc(C_STRUCT aiFile *file);
size_t cgo_aiFileFileSizeProc(C_STRUCT aiFile *file)
{
return go_aiFileFileSizeProc(file);
}
extern void go_aiFileFlushProc(C_STRUCT aiFile *file);
void cgo_aiFileFlushProc(C_STRUCT aiFile *file)
{
go_aiFileFlushProc(file);
}
extern C_ENUM aiReturn go_aiFileSeekProc(C_STRUCT aiFile *file, size_t offset, C_ENUM aiOrigin origin);
C_ENUM aiReturn cgo_aiFileSeekProc(C_STRUCT aiFile *file, size_t offset, C_ENUM aiOrigin origin)
{
return go_aiFileSeekProc(file, offset, origin);
}

20
asig/wrap.h Normal file
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@ -0,0 +1,20 @@
#ifndef WRAP_H
#define WRAP_H
#include <assimp/cimport.h> // Plain-C interface
#include <assimp/cfileio.h> // Plain-C interface
#include <assimp/scene.h> // Output data structure
#include <assimp/postprocess.h>
#include <stdlib.h>
C_STRUCT aiFile *cgo_aiFileOpenProc(C_STRUCT aiFileIO *io, const char *name, const char *flags);
void cgo_aiFileCloseProc(C_STRUCT aiFileIO *io, C_STRUCT aiFile *file);
size_t cgo_aiFileWriteProc(C_STRUCT aiFile *, const char *, size_t, size_t);
size_t cgo_aiFileReadProc(C_STRUCT aiFile *, char *, size_t, size_t);
size_t cgo_aiFileTellProc(C_STRUCT aiFile *);
size_t cgo_aiFileFileSizeProc(C_STRUCT aiFile *);
void cgo_aiFileFlushProc(C_STRUCT aiFile *);
C_ENUM aiReturn cgo_aiFileSeekProc(C_STRUCT aiFile *, size_t, C_ENUM aiOrigin);
#endif

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@ -4,13 +4,16 @@ import (
"bytes"
"fmt"
"image/png"
"os"
"github.com/bloeys/assimp-go/asig"
)
func main() {
scene, release, err := asig.ImportFile("obj.obj", asig.PostProcessTriangulate|asig.PostProcessJoinIdenticalVertices)
//scene, release, err := asig.ImportFile("obj.obj", asig.PostProcessTriangulate|asig.PostProcessJoinIdenticalVertices)
fsys := os.DirFS(".")
scene, release, err := asig.ImportFileEx("obj.obj", asig.PostProcessTriangulate|asig.PostProcessJoinIdenticalVertices, fsys)
if err != nil {
panic(err)
}