mirror of
https://github.com/bloeys/assimp-go.git
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241 lines
8.1 KiB
OpenEdge ABL
Executable File
241 lines
8.1 KiB
OpenEdge ABL
Executable File
%module asig
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//NOTE: Add this above the 'C' package in asig_wrap.go `#cgo LDFLAGS: -L ./staticLibs -l zlibstatic -l IrrXML -l assimp` after generating
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// SWIG helpers for std::string and std::vector wrapping.
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%include <std_string.i>
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%include <std_vector.i>
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//Needed defines
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#define AI_NO_EXCEPT noexcept
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#define C_STRUCT struct
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#define AI_FORCE_INLINE inline
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#define C_ENUM enum
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#define ASSIMP_API
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#define PACK_STRUCT
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//Macros
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%define ASSIMP_ARRAY(CLASS, TYPE, NAME, LENGTH)
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%newobject CLASS::NAME;
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%extend CLASS {
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std::vector<TYPE > *NAME() const {
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std::vector<TYPE > *result = new std::vector<TYPE >;
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result->reserve(LENGTH);
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for (unsigned int i = 0; i < LENGTH; ++i) {
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result->push_back($self->NAME[i]);
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}
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return result;
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}
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}
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%ignore CLASS::NAME;
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%enddef
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%define ASSIMP_POINTER_ARRAY(CLASS, TYPE, NAME, LENGTH)
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%newobject CLASS::NAME;
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%extend CLASS {
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std::vector<TYPE *> *NAME() const {
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std::vector<TYPE *> *result = new std::vector<TYPE *>;
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result->reserve(LENGTH);
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TYPE *currentValue = $self->NAME;
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TYPE *valueLimit = $self->NAME + LENGTH;
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while (currentValue < valueLimit) {
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result->push_back(currentValue);
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++currentValue;
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}
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return result;
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}
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}
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%ignore CLASS::NAME;
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%enddef
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%define ASSIMP_POINTER_ARRAY_ARRAY(CLASS, TYPE, NAME, OUTER_LENGTH, INNER_LENGTH)
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%newobject CLASS::NAME;
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%extend CLASS {
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std::vector<std::vector<TYPE *> > *NAME() const {
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std::vector<std::vector<TYPE *> > *result = new std::vector<std::vector<TYPE *> >;
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result->reserve(OUTER_LENGTH);
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for (unsigned int i = 0; i < OUTER_LENGTH; ++i) {
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std::vector<TYPE *> currentElements;
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if ($self->NAME[i] != 0) {
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currentElements.reserve(INNER_LENGTH);
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TYPE *currentValue = $self->NAME[i];
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TYPE *valueLimit = $self->NAME[i] + INNER_LENGTH;
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while (currentValue < valueLimit) {
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currentElements.push_back(currentValue);
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++currentValue;
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}
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}
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result->push_back(currentElements);
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}
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return result;
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}
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}
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%ignore CLASS::NAME;
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%enddef
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//We need these otherwise swig won't generate interfaces for these types correctly
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//because swig gets confused when there is a typedef and a templated class, so we put the typedefs here
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//and a template directive at the end
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typedef float ai_real;
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typedef aiVector3t<ai_real> aiVector3D;
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typedef aiVector2t<ai_real> aiVector2D;
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typedef aiMatrix3x3t<ai_real> aiMatrix3x3;
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typedef aiMatrix4x4t<ai_real> aiMatrix4x4;
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%{
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#include "assimp/cimport.h"
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#include "assimp/scene.h"
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#include "assimp/mesh.h"
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#include "assimp/vector2.h"
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#include "assimp/vector3.h"
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#include "assimp/matrix3x3.h"
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#include "assimp/matrix4x4.h"
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#include "assimp/Defines.h"
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#include "assimp/color4.h"
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#include "assimp/postprocess.h"
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#include "assimp/types.h"
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#include "assimp/texture.h"
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#include "assimp/light.h"
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#include "assimp/camera.h"
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#include "assimp/material.h"
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#include "assimp/anim.h"
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#include "assimp/metadata.h"
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#include "zlib/zconf.h"
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#include "zlib/zlib.h"
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#include "irrxml/irrXML.h"
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%}
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//Features
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%feature("d:stripprefix", "aiProcess_") aiPostProcessSteps;
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//Ignores
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%ignore aiString::Set(const std::string& pString);
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//aiScene macros
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ASSIMP_ARRAY(aiScene, aiAnimation*, mAnimations, $self->mNumAnimations);
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ASSIMP_ARRAY(aiScene, aiCamera*, mCameras, $self->mNumCameras);
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ASSIMP_ARRAY(aiScene, aiLight*, mLights, $self->mNumLights);
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ASSIMP_ARRAY(aiScene, aiMaterial*, mMaterials, $self->mNumMaterials);
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ASSIMP_ARRAY(aiScene, aiMesh*, mMeshes, $self->mNumMeshes);
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ASSIMP_ARRAY(aiScene, aiTexture*, mTextures, $self->mNumTextures);
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ASSIMP_ARRAY(aiNode, aiNode*, mChildren, $self->mNumChildren);
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ASSIMP_ARRAY(aiNode, unsigned int, mMeshes, $self->mNumMeshes);
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//aiMesh macros
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ASSIMP_ARRAY(aiFace, unsigned int, mIndices, $self->mNumIndices);
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ASSIMP_POINTER_ARRAY(aiBone, aiVertexWeight, mWeights, $self->mNumWeights);
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ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mVertices, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mNormals, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mTangents, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mBitangents, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY_ARRAY(aiAnimMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY_ARRAY(aiAnimMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
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ASSIMP_ARRAY(aiMesh, aiAnimMesh*, mAnimMeshes, $self->mNumAnimMeshes);
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ASSIMP_ARRAY(aiMesh, aiBone*, mBones, $self->mNumBones);
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ASSIMP_ARRAY(aiMesh, unsigned int, mNumUVComponents, AI_MAX_NUMBER_OF_TEXTURECOORDS);
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ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mVertices, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mNormals, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mTangents, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mBitangents, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY(aiMesh, aiFace, mFaces, $self->mNumFaces);
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ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
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ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
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//Camera macros
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ASSIMP_ARRAY(aiMaterial, aiMaterialProperty*, mProperties, $self->mNumProperties)
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//Material settings
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%include <typemaps.i>
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%apply enum SWIGTYPE *OUTPUT { aiTextureMapping* mapping };
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%apply unsigned int *OUTPUT { unsigned int* uvindex };
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%apply float *OUTPUT { float* blend };
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%apply enum SWIGTYPE *OUTPUT { aiTextureOp* op };
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%apply unsigned int *OUTPUT { unsigned int* flags };
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//Final includes
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%include "assimp/cimport.h" // Plain-C interface
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%include "assimp/scene.h" // Output data structure
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%include "assimp/mesh.h"
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%include "assimp/vector2.h"
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%include "assimp/vector3.h"
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%include "assimp/matrix3x3.h"
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%include "assimp/matrix4x4.h"
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%include "assimp/Defines.h"
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%include "assimp/color4.h"
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%include "assimp/types.h"
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%include "assimp/texture.h"
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%include "assimp/light.h"
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%include "assimp/camera.h"
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%include "assimp/material.h"
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%include "assimp/anim.h"
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%include "assimp/metadata.h"
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%include "assimp/postprocess.h"
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%include "zlib/zconf.h"
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%include "zlib/zlib.h"
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%include "irrxml/irrXML.h"
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// We have to "instantiate" the templates used by the ASSSIMP_*_ARRAY macros
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// here at the end to avoid running into forward reference issues (SWIG would
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// spit out the helper functions before the header includes for the element
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// types otherwise).
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%template(UintVector) std::vector<unsigned int>;
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%template(aiAnimationVector) std::vector<aiAnimation *>;
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%template(aiAnimMeshVector) std::vector<aiAnimMesh *>;
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%template(aiBonesVector) std::vector<aiBone *>;
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%template(aiCameraVector) std::vector<aiCamera *>;
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%template(aiColor4DVector) std::vector<aiColor4D *>;
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%template(aiColor4DVectorVector) std::vector<std::vector<aiColor4D *> >;
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%template(aiFaceVector) std::vector<aiFace *>;
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%template(aiLightVector) std::vector<aiLight *>;
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%template(aiMaterialVector) std::vector<aiMaterial *>;
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%template(aiMaterialPropertyVector) std::vector<aiMaterialProperty *>;
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%template(aiMeshAnimVector) std::vector<aiMeshAnim *>;
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%template(aiMeshVector) std::vector<aiMesh *>;
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%template(aiNodeVector) std::vector<aiNode *>;
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%template(aiNodeAnimVector) std::vector<aiNodeAnim *>;
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%template(aiTextureVector) std::vector<aiTexture *>;
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%template(aiVector3DVector) std::vector<aiVector3D *>;
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%template(aiVector3DVectorVector) std::vector<std::vector<aiVector3D *> >;
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%template(aiVertexWeightVector) std::vector<aiVertexWeight *>;
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%template(GetInteger) aiMaterial::Get<int>;
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%template(GetFloat) aiMaterial::Get<float>;
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%template(GetColor4D) aiMaterial::Get<aiColor4D>;
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%template(GetColor3D) aiMaterial::Get<aiColor3D>;
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%template(GetString) aiMaterial::Get<aiString>;
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%template(aiVector2D) aiVector2t<ai_real>;
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%template(aiVector3D) aiVector3t<ai_real>;
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%template(aiMatrix3x3) aiMatrix3x3t<ai_real>;
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%template(aiMatrix4x4) aiMatrix4x4t<ai_real>;
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//Material settings
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%clear unsigned int* flags;
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%clear aiTextureOp* op;
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%clear float *blend;
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%clear unsigned int* uvindex;
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%clear aiTextureMapping* mapping;
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%apply int &OUTPUT { int &pOut };
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%apply float &OUTPUT { float &pOut };
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%clear int &pOut;
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%clear float &pOut; |