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Ensure Dist/SqrDist funcs inline + DistVec4 + SqrDistVec4
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# gglm
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An OpenGL focused Go mathematics inspired by the C++ glm (OpenGL Mathematics) library
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## Notes
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You can check compiler inlining decisions using `go run -gcflags "-m" .`. Some functions look a bit weird compared to similar ones
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because we are trying to reduce function complexity so the compiler inlines.
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