@ -180,7 +180,7 @@ func main() {
camPos := gglm.NewVec3(0, 0, 3)
worldUp := gglm.NewVec3(0, 1, 0)
targetPos := gglm.NewVec3(0, 0, 0)
viewMat := gglm.LookAt(camPos, targetPos, worldUp)
viewMat := gglm.LookAtRH(camPos, targetPos, worldUp)
println(viewMat.String())
//Mat2Col
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