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Actually add mat4+new line around printed mats
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30
main.go
30
main.go
@ -10,17 +10,25 @@ func main() {
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// v2 := gglm.NewVec2([]float32{1, 1})
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// println(v1.Mag())
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// println(v1.SqrMag())
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v1 := gglm.NewVec2(nil)
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v2 := gglm.NewVec2(nil)
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v1.Add(v2)
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// v1.Sub(v2)
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// v1 := gglm.NewVec2(nil)
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// v2 := gglm.NewVec2(nil)
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// v1.Add(v2)
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// fmt.Println(gglm.DotVec2(v1, v2))
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// fmt.Println(v1, v1.X(), v1.Y())
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m1 := gglm.NewMat4(nil)
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// m := gglm.NewMat2(nil)
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// fmt.Println(m.String(), m.At(0, 1), m.At(1, 1))
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// m.Set(0, 1, 55)
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// m.Set(1, 0, 77)
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// fmt.Println("\n"+m.String(), m.At(0, 1), m.At(1, 1))
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// f := []float32{
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// 0, 0, 0, 0,
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// 0, 0, 0, 0,
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// 0, 0, 0, 0,
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// 0, 0, 0, 0,
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// }
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m2 := gglm.NewMat4(nil)
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println("m1:", m1.String())
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println("m2:", m2.String())
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m3 := gglm.AddMat4(m1, m2)
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println("m1:", m1.String())
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println("m2:", m2.String())
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println("m3:", m3.String())
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}
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