Files
gglm/main.go
2021-11-05 02:20:35 +04:00

42 lines
704 B
Go
Executable File

package main
import (
"github.com/bloeys/gglm/gglm"
)
func main() {
// v1 := gglm.NewVec2([]float32{4, 5})
// v2 := gglm.NewVec2([]float32{1, 1})
// println(v1.Mag())
// println(v1.SqrMag())
// v1 := gglm.NewVec2(nil)
// v2 := gglm.NewVec2(nil)
// v1.Add(v2)
m1 := gglm.NewMat4(nil)
f := []float32{
-10, 0, 100, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
}
m2 := gglm.NewMat4(f)
m3 := gglm.AddMat4(m1, m2)
m2.Add(m3)
println("m1:", m1.String())
println("m2:", m2.String())
println("m3:", m3.String())
v1 := gglm.NewVec3([]float32{5, 4, 2})
v2 := gglm.NewVec3([]float32{32, 10, 9})
cp := gglm.Cross(v1, v2)
dp := gglm.DotVec3(v1, v2)
println(cp.String())
println(dp)
}