package main import ( "math" "os" "path/filepath" "github.com/bloeys/gopad/settings" "github.com/inkyblackness/imgui-go/v4" ) const ( linesPerNode = 100 textPadding = 10 ) type Line struct { chars []rune } type LinesNode struct { Lines [linesPerNode]Line Next *LinesNode } type Editor struct { FileName string FilePath string FileContents string MouseX int MouseY int SelectionStart int SelectionLength int IsModified bool LinesHead *LinesNode LineCount int LineHeight float32 CharWidth float32 StartPos float32 } func (e *Editor) SetCursorPos(x, y int) { e.MouseX = x e.MouseY = y } func (e *Editor) SetStartPos(mouseDeltaNorm int32) { e.StartPos = clampF32(e.StartPos+float32(-mouseDeltaNorm)*settings.ScrollSpeed, 0, float32(e.LineCount)) } func (e *Editor) RefreshFontSettings() { e.LineHeight = imgui.TextLineHeightWithSpacing() //NOTE: Because of 'https://github.com/ocornut/imgui/issues/792', CalcTextSize returns slightly incorrect width //values for sentences than to be expected with singleCharWidth*sentenceCharCount. For example, with 3 chars at width 10 //we expect width of 30 (for a fixed-width font), but instead we might get 29. // This is fixed in the newer releases, but imgui-go hasn't updated yet. // //That's why instead of getting width of one char, we get the average width from the width of a sentence, which helps us position //cursors properly for now e.CharWidth = imgui.CalcTextSize("abcdefghijklmnopqrstuvwxyz", false, 1000).X / 26 } func (e *Editor) RoundToNearestChar(x float32) float32 { return float32(math.Round(float64(x/e.CharWidth))) * e.CharWidth } func (e *Editor) Render(drawStartPos, winSize *imgui.Vec2) { //Draw window imgui.SetNextWindowPos(*drawStartPos) imgui.SetNextWindowSize(*winSize) imgui.BeginV("editorText", nil, imgui.WindowFlagsNoCollapse|imgui.WindowFlagsNoDecoration|imgui.WindowFlagsNoMove) imgui.PushStyleColor(imgui.StyleColorFrameBg, settings.EditorBgColor) imgui.PushStyleColor(imgui.StyleColorTextSelectedBg, settings.TextSelectionColor) //Add padding to text drawStartPos.X += textPadding drawStartPos.Y += textPadding paddedDrawStartPos := *drawStartPos //Draw lines linesToDraw := int(winSize.Y / e.LineHeight) // println("Lines to draw:", linesToDraw) dl := imgui.WindowDrawList() startLine := clampInt(int(e.StartPos), 0, e.LineCount) for i := startLine; i < startLine+linesToDraw; i++ { dl.AddText(*drawStartPos, imgui.PackedColorFromVec4(imgui.Vec4{X: 1, Y: 1, Z: 1, W: 1}), string(e.GetLine(0+i).chars)) drawStartPos.Y += e.LineHeight } //Calculate position of cursor in window and grid coords. //Window coords are as reported by SDL, but we correct for padding and snap to the nearest //char window pos. // //Since gopad only supports fixed-width fonts, we treat the text area as a grid with each //cell having identical width and one char. clickedColWindowY := clampInt(e.MouseY-int(paddedDrawStartPos.Y), 0, math.MaxInt) clickedColGridY := clampInt(clickedColWindowY/int(e.LineHeight), 0, e.LineCount) clickedColWindowX := clampInt(int(e.RoundToNearestChar(float32(e.MouseX))), 0, math.MaxInt) clickedColGridX := clickedColWindowX / int(e.CharWidth) clickedLine := e.GetLine(startLine + clickedColGridY) tabCount, _ := getTabs(clickedLine, clickedColGridX) textWidth := float32(len(clickedLine.chars)-tabCount+tabCount*settings.TabSize) * e.CharWidth lineX := clampF32(float32(clickedColWindowX), 0, paddedDrawStartPos.X+textWidth) lineStart := imgui.Vec2{ X: lineX, Y: paddedDrawStartPos.Y + float32(clickedColGridY)*e.LineHeight - e.LineHeight*0.25, } lineEnd := imgui.Vec2{ X: lineX, Y: paddedDrawStartPos.Y + float32(clickedColGridY)*e.LineHeight + e.LineHeight*0.75, } dl.AddLineV(lineStart, lineEnd, imgui.PackedColorFromVec4(imgui.Vec4{Z: 0.7, W: 1}), settings.CursorWidthFactor*e.CharWidth) } func getTabs(l *Line, col int) (tabCount, charsToOffsetBy int) { for i := 0; i < len(l.chars) && i < col; i++ { if l.chars[i] == '\t' { tabCount++ } } charsToOffsetBy = tabCount * settings.TabSize if tabCount == 0 { return tabCount, charsToOffsetBy } charsToRemove := col / charsToOffsetBy * settings.TabSize charsToRemove += col % charsToOffsetBy return tabCount, clampInt(charsToOffsetBy-charsToRemove, 0, charsToOffsetBy) } func (e *Editor) GetLine(lineNum int) *Line { if lineNum > e.LineCount { return &Line{ chars: []rune{}, } } curr := e.LinesHead //Advance to correct node nodeNum := lineNum / linesPerNode lineNum -= nodeNum * linesPerNode for nodeNum > 0 { curr = curr.Next nodeNum-- } return &curr.Lines[lineNum] } func (e *Editor) GetLineCharCount(lineNum int) int { curr := e.LinesHead //Advance to correct node nodeNum := lineNum / linesPerNode lineNum -= nodeNum * linesPerNode for nodeNum > 0 { curr = curr.Next nodeNum-- } return len(curr.Lines[lineNum].chars) } func ParseLines(fileContents string) (*LinesNode, int) { head := NewLineNode() lineCount := 0 start := 0 end := 0 currLine := 0 currNode := head for i := 0; i < len(fileContents); i++ { if fileContents[i] != '\n' { end++ continue } lineCount++ currNode.Lines[currLine].chars = []rune(fileContents[start:end]) end++ start = end currLine++ if currLine == linesPerNode { currLine = 0 currNode.Next = NewLineNode() currNode = currNode.Next } } return head, lineCount } func NewLineNode() *LinesNode { n := LinesNode{} for i := 0; i < len(n.Lines); i++ { n.Lines[i].chars = []rune{} } return &n } func clampF32(x, min, max float32) float32 { if x > max { return max } if x < min { return min } return x } func clampInt(x, min, max int) int { if x > max { return max } if x < min { return min } return x } func roundF32(x float32) float32 { return float32(math.Round(float64(x))) } func NewScratchEditor() *Editor { e := &Editor{ FileName: "**scratch**", LinesHead: NewLineNode(), } return e } func NewEditor(fPath string) *Editor { b, err := os.ReadFile(fPath) if err != nil { panic(err) } e := &Editor{ FileName: filepath.Base(fPath), FilePath: fPath, FileContents: string(b), } e.LinesHead, e.LineCount = ParseLines(e.FileContents) return e }