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gopad/res/shaders/imgui.vert.glsl
bloeys a6abed0d35 Init
2022-02-24 07:23:59 +04:00

17 lines
233 B
GLSL
Executable File

#version 410
uniform mat4 ProjMtx;
in vec2 Position;
in vec2 UV;
in vec4 Color;
out vec2 Frag_UV;
out vec4 Frag_Color;
void main()
{
Frag_UV = UV;
Frag_Color = Color;
gl_Position = ProjMtx * vec4(Position.xy, 0, 1);
}