Files
gopad/main.go
2022-02-24 14:25:38 +04:00

359 lines
7.3 KiB
Go

package main
import (
"fmt"
"io/fs"
"os"
"path"
"github.com/bloeys/nmage/engine"
"github.com/bloeys/nmage/input"
"github.com/bloeys/nmage/logging"
nmageimgui "github.com/bloeys/nmage/ui/imgui"
"github.com/inkyblackness/imgui-go/v4"
"github.com/veandco/go-sdl2/sdl"
)
//TODO: Cache os.ReadDir so we don't have to use lots of disk
type Editor struct {
fileName string
filePath string
fileContents string
}
type Gopad struct {
Win *engine.Window
mainFont imgui.Font
ImGUIInfo nmageimgui.ImguiInfo
Quitting bool
sidebarSize float32
CurrDir string
CurrDirContents []fs.DirEntry
editors []Editor
editorToClose int
activeEditor int
lastActiveEditor int
}
var ()
func main() {
if err := engine.Init(); err != nil {
panic(err)
}
window, err := engine.CreateOpenGLWindowCentered("nMage", 1280, 720, engine.WindowFlags_RESIZABLE|engine.WindowFlags_ALLOW_HIGHDPI)
if err != nil {
logging.ErrLog.Fatalln("Failed to create window. Err: ", err)
}
defer window.Destroy()
dir, err := os.Getwd()
if err != nil {
panic(err)
}
g := Gopad{
Win: window,
ImGUIInfo: nmageimgui.NewImGUI(),
CurrDir: dir,
editors: []Editor{
{fileName: "**scratch**"},
},
editorToClose: -1,
}
// engine.SetVSync(true)
engine.Run(&g)
}
func (g *Gopad) Init() {
g.Win.EventCallbacks = append(g.Win.EventCallbacks, g.handleWindowEvents)
//Setup font
var fontSize float32 = 16
fConfig := imgui.NewFontConfig()
defer fConfig.Delete()
fConfig.SetOversampleH(2)
fConfig.SetOversampleV(2)
g.mainFont = g.ImGUIInfo.AddFontTTF("./res/fonts/courier-prime.regular.ttf", fontSize, &fConfig, nil)
//Sidebar
g.CurrDirContents = getDirContents(g.CurrDir)
w, _ := g.Win.SDLWin.GetSize()
g.sidebarSize = float32(w) * 0.10
}
func (g *Gopad) handleWindowEvents(event sdl.Event) {
switch e := event.(type) {
case *sdl.TextEditingEvent:
case *sdl.TextInputEvent:
// g.buffer = append(g.buffer, []rune(e.GetText())...)
case *sdl.WindowEvent:
if e.Event == sdl.WINDOWEVENT_SIZE_CHANGED {
w, _ := g.Win.SDLWin.GetSize()
g.sidebarSize = float32(w) * 0.10
}
}
}
func (g *Gopad) FrameStart() {
//Remove deleted editors
if g.editorToClose == -1 {
return
}
g.editors = append(g.editors[:g.editorToClose], g.editors[g.editorToClose+1:]...)
g.editorToClose = -1
if g.activeEditor >= len(g.editors) {
g.activeEditor = len(g.editors) - 1
}
g.lastActiveEditor = g.activeEditor
}
func (g *Gopad) Update() {
if input.IsQuitClicked() {
g.Quitting = true
}
if x, _ := input.GetMousePos(); x > int32(g.sidebarSize) && input.MouseClicked(sdl.BUTTON_LEFT) {
sdl.StartTextInput()
}
if input.KeyClicked(sdl.K_ESCAPE) {
sdl.StopTextInput()
}
// if input.KeyClicked(sdl.K_BACKSPACE) && len(g.buffer) > 0 {
// g.buffer = g.buffer[:len(g.buffer)-1]
// }
// if input.KeyClicked(sdl.K_RETURN) || input.KeyClicked(sdl.K_RETURN2) {
// g.buffer = append(g.buffer, rune('\n'))
// }
}
func (g *Gopad) Render() {
//Global imgui settings
imgui.PushFont(g.mainFont)
g.drawSidebar()
g.drawEditors()
imgui.PopFont()
}
func (g *Gopad) drawSidebar() {
_, h := g.Win.SDLWin.GetSize()
imgui.SetNextWindowPos(imgui.Vec2{X: 0, Y: 0})
imgui.SetNextWindowSize(imgui.Vec2{X: g.sidebarSize, Y: float32(h)})
imgui.BeginV("sidebar", nil, imgui.WindowFlagsNoCollapse|imgui.WindowFlagsNoDecoration|imgui.WindowFlagsNoMove)
imgui.PushStyleColor(imgui.StyleColorButton, imgui.Vec4{W: 0})
for i := 0; i < len(g.CurrDirContents); i++ {
c := g.CurrDirContents[i]
if c.IsDir() {
g.drawDir(c, g.CurrDir+"/"+c.Name()+"/")
} else {
g.drawFile(c, g.CurrDir+"/"+c.Name())
}
}
imgui.PopStyleColor()
imgui.End()
}
func (g *Gopad) drawEditors() {
//Draw editor area window
w, h := g.Win.SDLWin.GetSize()
imgui.SetNextWindowPos(imgui.Vec2{X: g.sidebarSize, Y: 0})
imgui.SetNextWindowSize(imgui.Vec2{X: float32(w) - g.sidebarSize})
imgui.BeginV("editor", nil, imgui.WindowFlagsNoCollapse|imgui.WindowFlagsNoDecoration|imgui.WindowFlagsNoMove)
//Draw tabs
isEditorsEnabled := imgui.BeginTabBarV("editorTabs", 0)
for i := 0; i < len(g.editors); i++ {
e := &g.editors[i]
shouldForceSwitch := g.activeEditor == i && g.activeEditor != g.lastActiveEditor
flags := imgui.TabItemFlagsNone
if shouldForceSwitch {
flags = imgui.TabItemFlagsSetSelected
}
open := true
if !imgui.BeginTabItemV(e.fileName, &open, flags) {
if !open {
g.editorToClose = i
}
continue
}
if !open {
g.editorToClose = i
}
//If these two aren't equal it means we programmatically changed the active editor (instead of a mouse click),
//and so we shouldn't change based on what imgui is telling us
if g.activeEditor == g.lastActiveEditor {
g.activeEditor = i
g.lastActiveEditor = i
}
imgui.EndTabItem()
}
g.lastActiveEditor = g.activeEditor
if isEditorsEnabled {
imgui.EndTabBar()
}
tabsHeight := imgui.WindowHeight()
imgui.End()
//Draw text area
fullWinSize := imgui.Vec2{X: float32(w) - g.sidebarSize, Y: float32(h) - tabsHeight}
imgui.SetNextWindowPos(imgui.Vec2{X: g.sidebarSize, Y: tabsHeight})
imgui.SetNextWindowSize(fullWinSize)
imgui.BeginV("editorText", nil, imgui.WindowFlagsNoCollapse|imgui.WindowFlagsNoDecoration|imgui.WindowFlagsNoMove)
imgui.PushStyleColor(imgui.StyleColorFrameBg, imgui.Vec4{X: 0.1, Y: 0.1, Z: 0.1, W: 1})
fullWinSize.Y -= 18
imgui.InputTextMultilineV("", &g.getActiveEditor().fileContents, fullWinSize, 0, nil)
imgui.PopStyleColor()
imgui.End()
}
// func (g *Gopad) textEditCB(d imgui.InputTextCallbackData) int32 {
// return 0
// }
func (g *Gopad) getActiveEditor() *Editor {
return g.getEditor(g.activeEditor)
}
func (g *Gopad) getEditor(index int) *Editor {
if len(g.editors) == 0 {
e := Editor{fileName: "**scratch**"}
g.editors = append(g.editors, e)
g.activeEditor = 0
return &e
}
if index >= 0 && index < len(g.editors) {
return &g.editors[index]
}
panic(fmt.Sprint("Invalid editor index: ", index))
}
func (g *Gopad) drawDir(dir fs.DirEntry, path string) {
isEnabled := imgui.TreeNodeV(dir.Name(), imgui.TreeNodeFlagsSpanAvailWidth)
if !isEnabled {
return
}
contents := getDirContents(path)
for _, c := range contents {
if c.IsDir() {
g.drawDir(c, path+c.Name()+"/")
} else {
g.drawFile(c, path+c.Name())
}
}
imgui.TreePop()
}
func (g *Gopad) drawFile(f fs.DirEntry, path string) {
if imgui.Button(f.Name()) {
g.handleFileClick(path)
}
}
func (g *Gopad) handleFileClick(fPath string) {
//Check if we already have the file open
editorIndex := -1
for i := 0; i < len(g.editors); i++ {
e := &g.editors[i]
if e.filePath == fPath {
editorIndex = i
break
}
}
//If already found switch to it
if editorIndex >= 0 {
g.activeEditor = editorIndex
return
}
//Read new file and switch to it
b, err := os.ReadFile(fPath)
if err != nil {
panic(err)
}
g.editors = append(g.editors, Editor{
fileName: path.Base(fPath),
filePath: fPath,
fileContents: string(b),
})
g.activeEditor = len(g.editors) - 1
}
func (g *Gopad) FrameEnd() {
}
func (g *Gopad) ShouldRun() bool {
return !g.Quitting
}
func (g *Gopad) GetWindow() *engine.Window {
return g.Win
}
func (g *Gopad) GetImGUI() nmageimgui.ImguiInfo {
return g.ImGUIInfo
}
func (g *Gopad) Deinit() {
g.Win.Destroy()
}
func getDirContents(dir string) []fs.DirEntry {
contents, err := os.ReadDir(dir)
if err != nil {
panic(err)
}
return contents
}