mirror of
https://github.com/bloeys/gopad.git
synced 2025-12-29 06:58:21 +00:00
343 lines
7.6 KiB
Go
Executable File
343 lines
7.6 KiB
Go
Executable File
package main
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import (
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"math"
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"os"
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"path/filepath"
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"github.com/bloeys/gopad/settings"
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"github.com/inkyblackness/imgui-go/v4"
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)
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// hello there my friend
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const (
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linesPerNode = 100
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textPadding = 10
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)
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type Line struct {
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chars []rune
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}
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type LinesNode struct {
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Lines [linesPerNode]Line
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Next *LinesNode
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}
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type Editor struct {
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FileName string
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FilePath string
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FileContents string
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MouseX int
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MouseY int
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SelectionStart int
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SelectionLength int
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IsModified bool
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LinesHead *LinesNode
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LineCount int
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LineHeight float32
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CharWidth float32
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StartPos float32
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}
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func (e *Editor) SetCursorPos(x, y int) {
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e.MouseX = x
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e.MouseY = y
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}
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func (e *Editor) SetStartPos(mouseDeltaNorm int32) {
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e.StartPos = clampF32(e.StartPos+float32(-mouseDeltaNorm)*settings.ScrollSpeed, 0, float32(e.LineCount))
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}
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func (e *Editor) RefreshFontSettings() {
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e.LineHeight = imgui.TextLineHeightWithSpacing()
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//NOTE: Because of 'https://github.com/ocornut/imgui/issues/792', CalcTextSize returns slightly incorrect width
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//values for sentences than to be expected with singleCharWidth*sentenceCharCount. For example, with 3 chars at width 10
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//we expect width of 30 (for a fixed-width font), but instead we might get 29.
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// This is fixed in the newer releases, but imgui-go hasn't updated yet.
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//
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//That's why instead of getting width of one char, we get the average width from the width of a sentence, which helps us position
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//cursors properly for now
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e.CharWidth = imgui.CalcTextSize("abcdefghijklmnopqrstuvwxyz", false, 1000).X / 26
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}
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func (e *Editor) RoundToGrid(x float32) float32 {
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return float32(math.Round(float64(x/e.CharWidth))) * e.CharWidth
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}
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func (e *Editor) Render(drawStartPos, winSize *imgui.Vec2) {
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//Draw window
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imgui.SetNextWindowPos(*drawStartPos)
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imgui.SetNextWindowSize(*winSize)
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imgui.BeginV("editorText", nil, imgui.WindowFlagsNoCollapse|imgui.WindowFlagsNoDecoration|imgui.WindowFlagsNoMove)
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imgui.PushStyleColor(imgui.StyleColorFrameBg, settings.EditorBgColor)
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imgui.PushStyleColor(imgui.StyleColorTextSelectedBg, settings.TextSelectionColor)
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//Add padding to text
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drawStartPos.X += textPadding
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drawStartPos.Y += textPadding
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paddedDrawStartPos := *drawStartPos
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//Draw lines
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linesToDraw := int(winSize.Y / e.LineHeight)
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// println("Lines to draw:", linesToDraw)
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dl := imgui.WindowDrawList()
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startLine := clampInt(int(e.StartPos), 0, e.LineCount)
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for i := startLine; i < startLine+linesToDraw; i++ {
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dl.AddText(*drawStartPos, imgui.PackedColorFromVec4(imgui.Vec4{X: 1, Y: 1, Z: 1, W: 1}), string(e.GetLine(0+i).chars))
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drawStartPos.Y += e.LineHeight
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}
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//Calculate position of cursor in window and grid coords.
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//Window coords are as reported by SDL, but we correct for padding and snap to the nearest
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//char window pos.
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//
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//Since Gopad only supports fixed-width fonts, we treat the text area as a grid with each
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//cell having identical width and one char inside.
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//
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//'Global' suffix means the position is in window coords.
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//'Editor' suffix means coords are within the text editor coords, where sidebar and tabs have been adjusted for
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clickedColWindowYEditor := clampInt(e.MouseY-int(paddedDrawStartPos.Y), 0, math.MaxInt)
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clickedColGridYEditor := clampInt(clickedColWindowYEditor/int(e.LineHeight), 0, e.LineCount)
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roundedMouseX := e.RoundToGrid(float32(e.MouseX))
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clickedColWindowXGlobal := clampInt(int(roundedMouseX), 0, math.MaxInt)
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clickedColGridXEditor := int(
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roundF32(
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(float32(clickedColWindowXGlobal) - paddedDrawStartPos.X) / e.CharWidth,
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))
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//Draw cursor
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clickedLine := e.GetLine(startLine + clickedColGridYEditor)
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tabCount, charsToOffsetBy := getTabs(clickedLine, clickedColGridXEditor)
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println("!!", charsToOffsetBy)
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textWidth := float32(len(clickedLine.chars)-tabCount+tabCount*settings.TabSize) * e.CharWidth
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lineX := clampF32(float32(clickedColWindowXGlobal)+float32(charsToOffsetBy)*e.CharWidth, 0, paddedDrawStartPos.X+textWidth)
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lineStart := imgui.Vec2{
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X: lineX,
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Y: paddedDrawStartPos.Y + float32(clickedColGridYEditor)*e.LineHeight - e.LineHeight*0.25,
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}
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lineEnd := imgui.Vec2{
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X: lineX,
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Y: paddedDrawStartPos.Y + float32(clickedColGridYEditor)*e.LineHeight + e.LineHeight*0.75,
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}
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dl.AddLineV(lineStart, lineEnd, imgui.PackedColorFromVec4(settings.CursorColor), settings.CursorWidthFactor*e.CharWidth)
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// charAtCursor := getCharFromCursor(clickedLine, clickedColGridXEditor)
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// println("Chars:", "'"+charAtCursor+"'", ";", clickedColGridXEditor)
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}
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func getCharFromCursor(l *Line, cursorGridX int) string {
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i := getCharIndexFromCursor(l, cursorGridX)
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if i == -1 {
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return ""
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}
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return string(l.chars[i])
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}
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func getCharIndexFromCursor(l *Line, cursorGridX int) int {
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if cursorGridX <= 0 || len(l.chars) == 0 {
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return -1
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}
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gridSize := 0
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for i := 0; i < len(l.chars) && i <= cursorGridX; i++ {
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if l.chars[i] == '\t' {
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gridSize += settings.TabSize
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} else {
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gridSize++
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}
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if gridSize < cursorGridX {
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continue
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}
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return i
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}
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if cursorGridX >= gridSize {
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return len(l.chars) - 1
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}
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return -1
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}
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//TODO: The offset chars must be how many grid cols between cursor col and the nearest non-tab char.
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func getTabs(l *Line, gridPosX int) (tabCount, charsToOffsetBy int) {
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charIndex := getCharIndexFromCursor(l, gridPosX)
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if charIndex == -1 {
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return 0, 0
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}
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//gridSize represents the visual grid (e.g. \tHi has a visual grid size of 'tabSize+2')
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gridSize := 0
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for i := charIndex; i >= 0; i-- {
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if l.chars[i] == '\t' {
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tabCount++
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gridSize += settings.TabSize
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} else {
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gridSize++
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}
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}
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if l.chars[charIndex] != '\t' {
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return tabCount, 0
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}
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return tabCount, gridSize - gridPosX
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}
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func (e *Editor) GetLine(lineNum int) *Line {
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if lineNum > e.LineCount {
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return &Line{
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chars: []rune{},
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}
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}
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curr := e.LinesHead
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//Advance to correct node
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nodeNum := lineNum / linesPerNode
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lineNum -= nodeNum * linesPerNode
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for nodeNum > 0 {
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curr = curr.Next
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nodeNum--
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}
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return &curr.Lines[lineNum]
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}
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func (e *Editor) GetLineCharCount(lineNum int) int {
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curr := e.LinesHead
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//Advance to correct node
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nodeNum := lineNum / linesPerNode
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lineNum -= nodeNum * linesPerNode
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for nodeNum > 0 {
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curr = curr.Next
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nodeNum--
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}
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return len(curr.Lines[lineNum].chars)
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}
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func ParseLines(fileContents string) (*LinesNode, int) {
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head := NewLineNode()
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lineCount := 0
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start := 0
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end := 0
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currLine := 0
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currNode := head
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for i := 0; i < len(fileContents); i++ {
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if fileContents[i] != '\n' {
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end++
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continue
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}
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lineCount++
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currNode.Lines[currLine].chars = []rune(fileContents[start:end])
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end++
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start = end
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currLine++
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if currLine == linesPerNode {
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currLine = 0
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currNode.Next = NewLineNode()
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currNode = currNode.Next
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}
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}
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if fileContents[len(fileContents)-1] != '\n' {
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lineCount++
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currNode.Lines[currLine].chars = []rune(fileContents[start:end])
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}
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return head, lineCount
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}
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func NewLineNode() *LinesNode {
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n := LinesNode{}
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for i := 0; i < len(n.Lines); i++ {
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n.Lines[i].chars = []rune{}
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}
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return &n
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}
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func clampF32(x, min, max float32) float32 {
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if x > max {
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return max
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}
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if x < min {
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return min
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}
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return x
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}
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func clampInt(x, min, max int) int {
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if x > max {
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return max
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}
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if x < min {
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return min
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}
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return x
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}
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func roundF32(x float32) float32 {
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return float32(math.Round(float64(x)))
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}
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func NewScratchEditor() *Editor {
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e := &Editor{
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FileName: "**scratch**",
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LinesHead: NewLineNode(),
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}
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return e
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}
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func NewEditor(fPath string) *Editor {
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b, err := os.ReadFile(fPath)
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if err != nil {
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panic(err)
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}
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e := &Editor{
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FileName: filepath.Base(fPath),
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FilePath: fPath,
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FileContents: string(b),
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}
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e.LinesHead, e.LineCount = ParseLines(e.FileContents)
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return e
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}
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