Files
gopad/editor.go
2022-02-26 09:09:55 +04:00

217 lines
4.1 KiB
Go
Executable File

package main
import (
"fmt"
"math"
"os"
"path/filepath"
"github.com/bloeys/gopad/settings"
"github.com/inkyblackness/imgui-go/v4"
)
const (
linesPerNode = 100
textPadding = 10
)
type Line struct {
chars []rune
}
type LinesNode struct {
Lines [linesPerNode]Line
Next *LinesNode
}
type Editor struct {
FileName string
FilePath string
FileContents string
MouseX int
MouseY int
SelectionStart int
SelectionLength int
IsModified bool
LinesHead *LinesNode
LineCount int
}
func (e *Editor) SetCursorPos(x, y int) {
e.MouseX = x
e.MouseY = y
}
func (e *Editor) Render(drawStartPos, winSize *imgui.Vec2) {
origDrawStartPos := *drawStartPos
//Draw window
imgui.SetNextWindowPos(*drawStartPos)
imgui.SetNextWindowSize(*winSize)
imgui.BeginV("editorText", nil, imgui.WindowFlagsNoCollapse|imgui.WindowFlagsNoDecoration|imgui.WindowFlagsNoMove)
imgui.PushStyleColor(imgui.StyleColorFrameBg, settings.EditorBgColor)
imgui.PushStyleColor(imgui.StyleColorTextSelectedBg, settings.TextSelectionColor)
//Add padding to text
drawStartPos.X += textPadding
drawStartPos.Y += textPadding
//Draw lines
lineHeight := imgui.TextLineHeightWithSpacing()
charWidth := imgui.CalcTextSize("a", false, 1000).X
linesToDraw := int(winSize.Y / lineHeight)
// println("Lines to draw:", linesToDraw)
cx := clampInt(e.MouseX-int(drawStartPos.X), 0, int(winSize.X))
cy := clampInt(e.MouseY-int(drawStartPos.Y), 0, int(winSize.Y))
clickedLine := clampInt(cy/int(lineHeight), 0, e.LineCount)
clickedCol := clampInt(cx/int(charWidth), 0, e.GetLineCharCount(clickedLine))
dl := imgui.WindowDrawList()
for i := 0; i < linesToDraw; i++ {
dl.AddText(*drawStartPos, imgui.PackedColorFromVec4(imgui.Vec4{X: 1, Y: 1, Z: 1, W: 1}), string(e.GetLine(0+i).chars))
drawStartPos.Y += lineHeight
}
fmt.Printf("line,col: %v,%v\n", clickedLine, clickedCol)
origDrawStartPos.X += textPadding
origDrawStartPos.Y += textPadding
lineStart := imgui.Vec2{
X: origDrawStartPos.X + float32(clickedCol)*charWidth,
Y: origDrawStartPos.Y + float32(clickedLine)*lineHeight - lineHeight*0.25,
}
lineEnd := imgui.Vec2{
X: origDrawStartPos.X + float32(clickedCol)*charWidth,
Y: origDrawStartPos.Y + float32(clickedLine)*lineHeight + lineHeight*0.75,
}
dl.AddLineV(lineStart, lineEnd, imgui.PackedColorFromVec4(imgui.Vec4{Z: 0.7, W: 1}), 5)
}
func (e *Editor) GetLine(lineNum int) *Line {
if lineNum > e.LineCount {
return &Line{
chars: []rune{},
}
}
curr := e.LinesHead
//Advance to correct node
nodeNum := lineNum / linesPerNode
lineNum -= nodeNum * linesPerNode
for nodeNum > 0 {
curr = curr.Next
nodeNum--
}
return &curr.Lines[lineNum]
}
func (e *Editor) GetLineCharCount(lineNum int) int {
curr := e.LinesHead
//Advance to correct node
nodeNum := lineNum / linesPerNode
lineNum -= nodeNum * linesPerNode
for nodeNum > 0 {
curr = curr.Next
nodeNum--
}
return len(curr.Lines[lineNum].chars)
}
func ParseLines(fileContents string) (*LinesNode, int) {
head := NewLineNode()
lineCount := 0
start := 0
end := 0
currLine := 0
currNode := head
for i := 0; i < len(fileContents); i++ {
if fileContents[i] != '\n' {
end++
continue
}
lineCount++
currNode.Lines[currLine].chars = []rune(fileContents[start:end])
end++
start = end
currLine++
if currLine == linesPerNode {
currLine = 0
currNode.Next = NewLineNode()
currNode = currNode.Next
}
}
return head, lineCount
}
func NewLineNode() *LinesNode {
n := LinesNode{}
for i := 0; i < len(n.Lines); i++ {
n.Lines[i].chars = []rune{}
}
return &n
}
func clampInt(x, min, max int) int {
if x > max {
return max
}
if x < min {
return min
}
return x
}
func roundF32(x float32) float32 {
return float32(math.Round(float64(x)))
}
func NewScratchEditor() *Editor {
e := &Editor{
FileName: "**scratch**",
LinesHead: NewLineNode(),
}
return e
}
func NewEditor(fPath string) *Editor {
b, err := os.ReadFile(fPath)
if err != nil {
panic(err)
}
e := &Editor{
FileName: filepath.Base(fPath),
FilePath: fPath,
FileContents: string(b),
}
e.LinesHead, e.LineCount = ParseLines(e.FileContents)
return e
}