Files
gopad/editor.go
2023-02-03 02:34:49 +04:00

502 lines
11 KiB
Go
Executable File

package main
import (
"math"
"os"
"path/filepath"
"github.com/bloeys/gopad/settings"
"github.com/bloeys/nmage/input"
"github.com/inkyblackness/imgui-go/v4"
"github.com/veandco/go-sdl2/sdl"
)
// hello there my friend
const (
linesPerNode = 100
textPadding = 10
)
type Line struct {
chars []rune
}
type LinesNode struct {
Lines [linesPerNode]Line
Next *LinesNode
}
type Editor struct {
FileName string
FilePath string
FileContents string
MouseX int
MouseY int
SelectionStart int
SelectionLength int
IsModified bool
LinesHead *LinesNode
LineCount int
LineHeight float32
CharWidth float32
StartPos float32
}
type MousePosInfo struct {
//Global represents a grid on the whole window (i.e. 0,0 is the top left of the program window)
GridXGlobal int
//Global represents a grid on the whole window (i.e. 0,0 is the top left of the program window)
GridYGlobal int
//Editor represents a grid on the editor window (i.e. 0,0 is the top left of the editor window)
GridXEditor int
//Editor represents a grid on the editor window (i.e. 0,0 is the top left of the editor window)
GridYEditor int
//Line is the currently selected line
Line *Line
LineNum int
}
func (e *Editor) SetCursorPos(x, y int) {
e.MouseX = x
e.MouseY = y
}
func (e *Editor) SetStartPos(mouseDeltaNorm int32) {
e.StartPos = clampF32(e.StartPos+float32(-mouseDeltaNorm)*settings.ScrollSpeed, 0, float32(e.LineCount))
}
func (e *Editor) RefreshFontSettings() {
e.LineHeight = imgui.TextLineHeightWithSpacing()
//NOTE: Because of 'https://github.com/ocornut/imgui/issues/792', CalcTextSize returns slightly incorrect width
//values for sentences than to be expected with singleCharWidth*sentenceCharCount. For example, with 3 chars at width 10
//we expect width of 30 (for a fixed-width font), but instead we might get 29.
// This is fixed in the newer releases, but imgui-go hasn't updated yet.
//
//That's why instead of getting width of one char, we get the average width from the width of a sentence, which helps us position
//cursors properly for now
e.CharWidth = imgui.CalcTextSize("abcdefghijklmnopqrstuvwxyz", false, 1000).X / 26
}
func (e *Editor) RoundToGridX(x float32) float32 {
return clampF32(float32(math.Round(float64(x/e.CharWidth)))*e.CharWidth, 0, math.MaxFloat32)
}
func (e *Editor) RoundToGridY(x float32) float32 {
return clampF32(float32(math.Round(float64(x/e.LineHeight)))*e.LineHeight, 0, math.MaxFloat32)
}
func (e *Editor) UpdateAndDraw(drawStartPos, winSize *imgui.Vec2, newRunes []rune) {
//Draw window
imgui.SetNextWindowPos(*drawStartPos)
imgui.SetNextWindowSize(*winSize)
imgui.BeginV("editorText", nil, imgui.WindowFlagsNoCollapse|imgui.WindowFlagsNoDecoration|imgui.WindowFlagsNoMove)
imgui.PushStyleColor(imgui.StyleColorFrameBg, settings.EditorBgColor)
imgui.PushStyleColor(imgui.StyleColorTextSelectedBg, settings.TextSelectionColor)
//Add padding to text
drawStartPos.X += textPadding
drawStartPos.Y += textPadding
paddedDrawStartPos := *drawStartPos
//Make edits
posInfo := e.getPositions(&paddedDrawStartPos)
e.Insert(&posInfo, newRunes)
if input.KeyClicked(sdl.K_LEFT) {
e.MoveMouseXByChars(-1, &posInfo)
} else if input.KeyClicked(sdl.K_RIGHT) {
e.MoveMouseXByChars(1, &posInfo)
}
if input.KeyClicked(sdl.K_UP) {
e.MoveMouseYByLines(-1, &posInfo)
} else if input.KeyClicked(sdl.K_DOWN) {
e.MoveMouseYByLines(1, &posInfo)
}
if input.KeyClicked(sdl.K_BACKSPACE) {
e.Delete(&posInfo, 1)
}
//Draw text
dl := imgui.WindowDrawList()
linesToDraw := int(winSize.Y / e.LineHeight)
startLine := clampInt(int(e.StartPos), 0, e.LineCount)
for i := startLine; i < startLine+linesToDraw; i++ {
dl.AddText(*drawStartPos, imgui.PackedColorFromVec4(imgui.Vec4{X: 1, Y: 1, Z: 1, W: 1}), string(e.GetLine(0+i).chars))
drawStartPos.Y += e.LineHeight
}
tabCount, charsToOffsetBy := getTabs(posInfo.Line, posInfo.GridXEditor)
textWidth := float32(len(posInfo.Line.chars)-tabCount+tabCount*settings.TabSize) * e.CharWidth
lineX := clampF32(float32(posInfo.GridXGlobal)+float32(charsToOffsetBy)*e.CharWidth, 0, paddedDrawStartPos.X+textWidth)
lineStart := imgui.Vec2{
X: lineX,
Y: paddedDrawStartPos.Y + float32(posInfo.GridYEditor)*e.LineHeight - e.LineHeight*0.25,
}
lineEnd := imgui.Vec2{
X: lineX,
Y: paddedDrawStartPos.Y + float32(posInfo.GridYEditor)*e.LineHeight + e.LineHeight*0.75,
}
dl.AddLineV(lineStart, lineEnd, imgui.PackedColorFromVec4(settings.CursorColor), settings.CursorWidthFactor*e.CharWidth)
// charAtCursor := getCharFromCursor(clickedLine, clickedColGridXEditor)
// println("Chars:", "'"+charAtCursor+"'", ";", clickedColGridXEditor)
}
func (e *Editor) Insert(posInfo *MousePosInfo, rs []rune) {
if len(rs) == 0 {
return
}
e.IsModified = true
l := posInfo.Line
if len(l.chars) == 0 {
l.chars = append(l.chars, rs...)
return
}
charIndex := getCharIndexFromCursor(posInfo.Line, posInfo.GridXEditor)
if charIndex == -1 {
charIndex = 0
} else if charIndex == len(l.chars)-1 {
l.chars = append(l.chars, rs...)
return
} else {
charIndex++
}
//Make a new array that can accomodate the changes
c := l.chars
newLength := len(c) + len(rs)
l.chars = make([]rune, newLength)
//Copy the left half (before the changes), then copy the changes in the new space, and
//lastly copy the pushed elements to the right of the changes
copy(l.chars, c[:charIndex])
copy(l.chars[charIndex:], rs)
copy(l.chars[charIndex+len(rs):], c[charIndex:])
e.MoveMouseXByChars(len(rs), posInfo)
}
func (e *Editor) Delete(posInfo *MousePosInfo, count int) {
l := posInfo.Line
if len(l.chars) == 0 {
return
}
e.IsModified = true
if count >= len(l.chars) {
l.chars = []rune{}
return
}
charIndex := getCharIndexFromCursor(l, posInfo.GridXEditor)
if charIndex == -1 {
return
}
//Count tabs that will be deleted
tabCount := 0
for i := charIndex - count + 1; i < charIndex+1; i++ {
if l.chars[i] == '\t' {
tabCount++
}
}
l.chars = append(l.chars[:charIndex-count+1], l.chars[charIndex+1:]...)
if tabCount == 0 {
e.MoveMouseXByChars(-1, posInfo)
} else {
e.MoveMouseXByChars(-tabCount*settings.TabSize, posInfo)
}
}
func (e *Editor) MoveMouseXByChars(charCount int, posInfo *MousePosInfo) {
if posInfo.GridXEditor == 0 && charCount < 0 {
return
}
delta := float32(charCount) * e.CharWidth
e.MouseX = int(e.RoundToGridX(float32(e.MouseX) + delta))
posInfo.GridXGlobal = int(e.RoundToGridX(float32(posInfo.GridXGlobal) + delta))
posInfo.GridXEditor = int(e.RoundToGridX(float32(posInfo.GridXEditor) + delta))
}
func (e *Editor) MoveMouseYByLines(lineCount int, posInfo *MousePosInfo) {
if lineCount < 0 && posInfo.LineNum == 0 {
return
}
if lineCount > 0 && posInfo.LineNum == e.LineCount {
return
}
delta := float32(lineCount) * e.LineHeight
e.MouseY = int(e.RoundToGridY(float32(e.MouseY) + delta))
posInfo.GridYGlobal = int(e.RoundToGridY(float32(posInfo.GridYGlobal) + delta))
posInfo.GridYEditor = int(e.RoundToGridY(float32(posInfo.GridYEditor) + delta))
}
func (e *Editor) getPositions(paddedDrawStartPos *imgui.Vec2) MousePosInfo {
//Calculate position of cursor in window and grid coords.
//Window coords are as reported by SDL, but we correct for padding and snap to the nearest
//char window pos.
//
//Since Gopad only supports fixed-width fonts, we treat the text area as a grid with each
//cell having identical width and one char inside.
//
//'Global' suffix means the position is in window coords.
//'Editor' suffix means coords are within the text editor coords, where sidebar and tabs have been adjusted for
roundedMouseX := e.RoundToGridX(float32(e.MouseX))
gridXGlobal := clampInt(int(roundedMouseX), 0, math.MaxInt)
roundedMouseY := e.RoundToGridY(float32(e.MouseY))
gridYGlobal := clampInt(int(roundedMouseY), 0, math.MaxInt)
gridXEditor := int(
roundF32(
(float32(gridXGlobal) - paddedDrawStartPos.X) / e.CharWidth,
),
)
windowYEditor := clampInt(e.MouseY-int(paddedDrawStartPos.Y), 0, math.MaxInt)
gridYEditor := clampInt(windowYEditor/int(e.LineHeight), 0, e.LineCount)
startLineIndex := clampInt(int(e.StartPos), 0, e.LineCount)
return MousePosInfo{
GridXGlobal: gridXGlobal,
GridYGlobal: gridYGlobal,
GridXEditor: gridXEditor,
GridYEditor: gridYEditor,
Line: e.GetLine(startLineIndex + gridYEditor),
LineNum: startLineIndex + gridYEditor,
}
}
func getCharFromCursor(l *Line, cursorGridX int) string {
i := getCharIndexFromCursor(l, cursorGridX)
if i == -1 {
return ""
}
return string(l.chars[i])
}
func getCharIndexFromCursor(l *Line, cursorGridX int) int {
if cursorGridX <= 0 || len(l.chars) == 0 {
return -1
}
gridSize := 0
for i := 0; i < len(l.chars) && i <= cursorGridX; i++ {
if l.chars[i] == '\t' {
gridSize += settings.TabSize
} else {
gridSize++
}
if gridSize < cursorGridX {
continue
}
return i
}
if cursorGridX >= gridSize {
return len(l.chars) - 1
}
return -1
}
// TODO: The offset chars must be how many grid cols between cursor col and the nearest non-tab char.
func getTabs(l *Line, gridPosX int) (tabCount, charsToOffsetBy int) {
charIndex := getCharIndexFromCursor(l, gridPosX)
if charIndex == -1 {
return 0, 0
}
//gridSize represents the visual grid (e.g. \tHi has a visual grid size of 'tabSize+2')
gridSize := 0
for i := charIndex; i >= 0; i-- {
if l.chars[i] == '\t' {
tabCount++
gridSize += settings.TabSize
} else {
gridSize++
}
}
if l.chars[charIndex] != '\t' {
return tabCount, 0
}
return tabCount, gridSize - gridPosX
}
func (e *Editor) GetLine(lineNum int) *Line {
if lineNum > e.LineCount {
return &Line{
chars: []rune{},
}
}
curr := e.LinesHead
//Advance to correct node
nodeNum := lineNum / linesPerNode
lineNum -= nodeNum * linesPerNode
for nodeNum > 0 {
curr = curr.Next
nodeNum--
}
return &curr.Lines[lineNum]
}
func (e *Editor) GetLineCharCount(lineNum int) int {
curr := e.LinesHead
//Advance to correct node
nodeNum := lineNum / linesPerNode
lineNum -= nodeNum * linesPerNode
for nodeNum > 0 {
curr = curr.Next
nodeNum--
}
return len(curr.Lines[lineNum].chars)
}
func ParseLines(fileContents string) (*LinesNode, int) {
head := NewLineNode()
lineCount := 0
start := 0
end := 0
currLine := 0
currNode := head
for i := 0; i < len(fileContents); i++ {
if fileContents[i] != '\n' {
end++
continue
}
lineCount++
currNode.Lines[currLine].chars = []rune(fileContents[start:end])
end++
start = end
currLine++
if currLine == linesPerNode {
currLine = 0
currNode.Next = NewLineNode()
currNode = currNode.Next
}
}
if fileContents[len(fileContents)-1] != '\n' {
lineCount++
currNode.Lines[currLine].chars = []rune(fileContents[start:end])
}
return head, lineCount
}
func NewLineNode() *LinesNode {
n := LinesNode{}
for i := 0; i < len(n.Lines); i++ {
n.Lines[i].chars = []rune{}
}
return &n
}
func clampF32(x, min, max float32) float32 {
if x > max {
return max
}
if x < min {
return min
}
return x
}
func clampInt(x, min, max int) int {
if x > max {
return max
}
if x < min {
return min
}
return x
}
func roundF32(x float32) float32 {
return float32(math.Round(float64(x)))
}
func NewScratchEditor() *Editor {
e := &Editor{
FileName: "**scratch**",
LinesHead: NewLineNode(),
}
return e
}
func NewEditor(fPath string) *Editor {
b, err := os.ReadFile(fPath)
if err != nil {
panic(err)
}
e := &Editor{
FileName: filepath.Base(fPath),
FilePath: fPath,
FileContents: string(b),
}
e.LinesHead, e.LineCount = ParseLines(e.FileContents)
return e
}