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gopad/res/shaders/imgui.frag.glsl
bloeys a6abed0d35 Init
2022-02-24 07:23:59 +04:00

13 lines
201 B
GLSL
Executable File

#version 410
uniform sampler2D Texture;
in vec2 Frag_UV;
in vec4 Frag_Color;
out vec4 Out_Color;
void main()
{
Out_Color = vec4(Frag_Color.rgb, Frag_Color.a * texture(Texture, Frag_UV.st).r);
}