Ep5: Obj file loading+indexed drawing+uniforms

This commit is contained in:
bloeys
2021-11-06 22:23:48 +04:00
parent 2b341132f8
commit 3167bffbd1
12 changed files with 264 additions and 39 deletions

View File

@ -6,5 +6,6 @@ out vec4 fragColor;
void main()
{
fragColor = vec4(outColor, 1.0);
fragColor = vec4(1,1,1, 1.0);
// fragColor = vec4(outColor, 1.0);
}

View File

@ -5,8 +5,10 @@ in vec3 vertColor;
out vec3 outColor;
uniform mat4 modelMat;
void main()
{
outColor = vertColor;
gl_Position = vec4(vertPos, 1.0); // vec4(vertPos.x, vertPos.y, vertPos.z, 1.0)
gl_Position = modelMat * (vec4(vertPos, 1.0)); // vec4(vertPos.x, vertPos.y, vertPos.z, 1.0)
}