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Allow configuration when loading fonts
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@ -134,12 +134,22 @@ func (i *ImguiInfo) Render(winWidth, winHeight float32, fbWidth, fbHeight int32)
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gl.Enable(gl.DEPTH_TEST)
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gl.Enable(gl.DEPTH_TEST)
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}
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}
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func (i *ImguiInfo) AddFontTTF(fontPath string, fontSize float32) imgui.Font {
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func (i *ImguiInfo) AddFontTTF(fontPath string, fontSize float32, fontConfig *imgui.FontConfig, glyphRanges *imgui.GlyphRanges) imgui.Font {
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fontConfigToUse := imgui.DefaultFontConfig
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if fontConfig != nil {
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fontConfigToUse = *fontConfig
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}
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glyphRangesToUse := imgui.EmptyGlyphRanges
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if glyphRanges != nil {
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glyphRangesToUse = *glyphRanges
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}
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imIO := imgui.CurrentIO()
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imIO := imgui.CurrentIO()
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a := imIO.Fonts()
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a := imIO.Fonts()
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f := a.AddFontFromFileTTF(fontPath, fontSize)
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f := a.AddFontFromFileTTFV(fontPath, fontSize, fontConfigToUse, glyphRangesToUse)
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image := a.TextureDataAlpha8()
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image := a.TextureDataAlpha8()
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gl.BindTexture(gl.TEXTURE_2D, i.texID)
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gl.BindTexture(gl.TEXTURE_2D, i.texID)
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