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@ -39,6 +39,12 @@ func (w *Window) handleInputs() {
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imguiCaptureMouse := imIo.WantCaptureMouse()
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imguiCaptureKeyboard := imIo.WantCaptureKeyboard()
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// These two are to fix a bug where state isn't cleared
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// even after imgui captures the keyboard/mouse.
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//
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// For example, if player is moving due to key held and then imgui captures the keyboard,
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// the player keeps moving even when the key is no longer pressed because the input system never
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// receives the key up event.
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if imguiCaptureMouse {
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input.ClearMouseState()
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}
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