Camera package+ rename asserts->assert

This commit is contained in:
bloeys
2022-07-23 22:51:57 +04:00
parent b85056dd31
commit 52b77e017e
9 changed files with 195 additions and 76 deletions

View File

@ -3,7 +3,7 @@ package engine
import (
"runtime"
"github.com/bloeys/nmage/asserts"
"github.com/bloeys/nmage/assert"
"github.com/bloeys/nmage/input"
"github.com/bloeys/nmage/renderer"
"github.com/bloeys/nmage/timing"
@ -146,7 +146,7 @@ func CreateOpenGLWindowCentered(title string, width, height int32, flags WindowF
func createWindow(title string, x, y, width, height int32, flags WindowFlags, rend renderer.Render) (*Window, error) {
asserts.T(isInited, "engine.Init was not called!")
assert.T(isInited, "engine.Init was not called!")
if x == -1 && y == -1 {
x = sdl.WINDOWPOS_CENTERED
y = sdl.WINDOWPOS_CENTERED
@ -194,7 +194,7 @@ func initOpenGL() error {
}
func SetVSync(enabled bool) {
asserts.T(isInited, "engine.Init was not called!")
assert.T(isInited, "engine.Init was not called!")
if enabled {
sdl.GLSetSwapInterval(1)