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Return imgui font after set
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@ -134,17 +134,18 @@ func (i *ImguiInfo) Render(winWidth, winHeight float32, fbWidth, fbHeight int32)
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gl.Enable(gl.DEPTH_TEST)
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gl.Enable(gl.DEPTH_TEST)
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}
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}
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func (i *ImguiInfo) SetFontTTF(fontPath string, fontSize float32) {
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func (i *ImguiInfo) AddFontTTF(fontPath string, fontSize float32) imgui.Font {
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imIO := imgui.CurrentIO()
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imIO := imgui.CurrentIO()
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a := imIO.Fonts()
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a := imIO.Fonts()
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a.AddFontFromFileTTF(fontPath, fontSize)
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f := a.AddFontFromFileTTF(fontPath, fontSize)
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image := a.TextureDataAlpha8()
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image := a.TextureDataAlpha8()
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gl.BindTexture(gl.TEXTURE_2D, i.texID)
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gl.BindTexture(gl.TEXTURE_2D, i.texID)
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gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RED, int32(image.Width), int32(image.Height), 0, gl.RED, gl.UNSIGNED_BYTE, image.Pixels)
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gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RED, int32(image.Width), int32(image.Height), 0, gl.RED, gl.UNSIGNED_BYTE, image.Pixels)
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imIO.Fonts().SetTextureID(imgui.TextureID(i.texID))
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return f
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}
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}
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func NewImGUI() ImguiInfo {
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func NewImGUI() ImguiInfo {
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