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Remove some old code
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9
main.go
9
main.go
@ -352,15 +352,6 @@ func (g *OurGame) Render() {
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func (g *OurGame) DrawSkybox() {
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// glDepthMask(GL_FALSE);
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// skyboxShader.use();
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// // ... set view and projection matrix
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// glBindVertexArray(skyboxVAO);
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// glBindTexture(GL_TEXTURE_CUBE_MAP, cubemapTexture);
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// glDrawArrays(GL_TRIANGLES, 0, 36);
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// glDepthMask(GL_TRUE);
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// // ... draw rest of the scene
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gl.Disable(gl.CULL_FACE)
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gl.DepthFunc(gl.LEQUAL)
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skyboxMesh.Buf.Bind()
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