Starting work on Engine+Mesh+Material systems/packages

This commit is contained in:
bloeys
2022-01-22 22:23:44 +04:00
parent b9cd630fcf
commit 6dee7b0f1d
7 changed files with 407 additions and 308 deletions

29
engine/windowflags.go Executable file
View File

@ -0,0 +1,29 @@
package engine
import "github.com/veandco/go-sdl2/sdl"
type WindowFlags int
const (
WindowFlags_FULLSCREEN WindowFlags = sdl.WINDOW_FULLSCREEN
WindowFlags_OPENGL WindowFlags = sdl.WINDOW_OPENGL
WindowFlags_SHOWN WindowFlags = sdl.WINDOW_SHOWN
WindowFlags_HIDDEN WindowFlags = sdl.WINDOW_HIDDEN
WindowFlags_BORDERLESS WindowFlags = sdl.WINDOW_BORDERLESS
WindowFlags_RESIZABLE WindowFlags = sdl.WINDOW_RESIZABLE
WindowFlags_MINIMIZED WindowFlags = sdl.WINDOW_MINIMIZED
WindowFlags_MAXIMIZED WindowFlags = sdl.WINDOW_MAXIMIZED
WindowFlags_INPUT_GRABBED WindowFlags = sdl.WINDOW_INPUT_GRABBED
WindowFlags_INPUT_FOCUS WindowFlags = sdl.WINDOW_INPUT_FOCUS
WindowFlags_MOUSE_FOCUS WindowFlags = sdl.WINDOW_MOUSE_FOCUS
WindowFlags_FULLSCREEN_DESKTOP WindowFlags = sdl.WINDOW_FULLSCREEN_DESKTOP
WindowFlags_FOREIGN WindowFlags = sdl.WINDOW_FOREIGN
WindowFlags_ALLOW_HIGHDPI WindowFlags = sdl.WINDOW_ALLOW_HIGHDPI
WindowFlags_MOUSE_CAPTURE WindowFlags = sdl.WINDOW_MOUSE_CAPTURE
WindowFlags_ALWAYS_ON_TOP WindowFlags = sdl.WINDOW_ALWAYS_ON_TOP
WindowFlags_SKIP_TASKBAR WindowFlags = sdl.WINDOW_SKIP_TASKBAR
WindowFlags_UTILITY WindowFlags = sdl.WINDOW_UTILITY
WindowFlags_TOOLTIP WindowFlags = sdl.WINDOW_TOOLTIP
WindowFlags_POPUP_MENU WindowFlags = sdl.WINDOW_POPUP_MENU
// WindowFlags_VULKAN WindowFlags = sdl.WINDOW_VULKAN
)