Get rid of more pointers to make allocs predictable

This commit is contained in:
bloeys
2024-05-13 03:42:52 +04:00
parent 83c6f635e5
commit 6ea08e9826
5 changed files with 179 additions and 166 deletions

View File

@ -70,7 +70,7 @@ func (i *ImguiInfo) Render(winWidth, winHeight float32, fbWidth, fbHeight int32)
// @PERF: only update the ortho matrix on window resize
orthoMat := gglm.Ortho(0, float32(winWidth), 0, float32(winHeight), 0, 20)
i.Mat.SetUnifMat4("ProjMtx", &orthoMat.Mat4)
i.Mat.SetUnifMat4("ProjMtx", orthoMat.Mat4)
gl.BindSampler(0, 0) // Rely on combined texture/sampler state.
// Recreate the VAO every time