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Day 15: Basic renderer+improve material system+lockosthread on init
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41
renderer/rend3dgl/rend3dgl.go
Executable file
41
renderer/rend3dgl/rend3dgl.go
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package rend3dgl
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import (
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"github.com/bloeys/gglm/gglm"
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"github.com/bloeys/nmage/materials"
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"github.com/bloeys/nmage/meshes"
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"github.com/bloeys/nmage/renderer"
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"github.com/go-gl/gl/v4.1-core/gl"
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)
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var _ renderer.Render = &Rend3DGL{}
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type Rend3DGL struct {
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BoundMesh *meshes.Mesh
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BoundMat *materials.Material
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}
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func (r3d *Rend3DGL) Draw(mesh *meshes.Mesh, trMat *gglm.TrMat, mat *materials.Material) {
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if mesh != r3d.BoundMesh {
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mesh.Buf.Bind()
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r3d.BoundMesh = mesh
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}
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if mat != r3d.BoundMat {
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mat.Bind()
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r3d.BoundMat = mat
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}
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mat.SetUnifMat4("modelMat", &trMat.Mat4)
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gl.DrawElements(gl.TRIANGLES, mesh.Buf.IndexBufCount, gl.UNSIGNED_INT, gl.PtrOffset(0))
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}
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func (r3d *Rend3DGL) FrameEnd() {
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r3d.BoundMesh = nil
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r3d.BoundMat = nil
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}
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func NewRend3DGL() *Rend3DGL {
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return &Rend3DGL{}
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}
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12
renderer/renderer.go
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12
renderer/renderer.go
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package renderer
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import (
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"github.com/bloeys/gglm/gglm"
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"github.com/bloeys/nmage/materials"
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"github.com/bloeys/nmage/meshes"
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)
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type Render interface {
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Draw(mesh *meshes.Mesh, trMat *gglm.TrMat, mat *materials.Material)
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FrameEnd()
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}
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