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Day 15: Basic renderer+improve material system+lockosthread on init
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12
renderer/renderer.go
Executable file
12
renderer/renderer.go
Executable file
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package renderer
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import (
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"github.com/bloeys/gglm/gglm"
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"github.com/bloeys/nmage/materials"
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"github.com/bloeys/nmage/meshes"
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)
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type Render interface {
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Draw(mesh *meshes.Mesh, trMat *gglm.TrMat, mat *materials.Material)
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FrameEnd()
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}
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