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Scalar uniform array in uniform buffers
This commit is contained in:
46
main.go
46
main.go
@ -3,6 +3,7 @@ package main
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import (
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"fmt"
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"os"
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"reflect"
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"runtime"
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"runtime/pprof"
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"strconv"
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@ -676,6 +677,11 @@ func (g *Game) Init() {
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func testUbos() {
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xx := []int{1, 2, 3, 4}
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xx2 := [4]int{1, 2, 3, 4}
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fmt.Printf("XX: %v; Kind: %v; Elem Type: %v\n", reflect.ValueOf(xx), reflect.ValueOf(xx).Type().Kind(), reflect.ValueOf(xx).Type().Elem().Kind())
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fmt.Printf("XX: %v; Kind: %v; Elem Type: %v\n", reflect.ValueOf(xx2), reflect.ValueOf(xx).Kind(), reflect.ValueOf(xx).Type().Elem().Kind())
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ubo := buffers.NewUniformBuffer([]buffers.UniformBufferFieldInput{
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{Id: 0, Type: buffers.DataTypeFloat32}, // 04 00
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{Id: 1, Type: buffers.DataTypeVec3}, // 16 16
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@ -728,6 +734,46 @@ func testUbos() {
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gl.GetBufferSubData(gl.UNIFORM_BUFFER, 48, 16, gl.Ptr(&m2.Data[0][0]))
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fmt.Printf("x=%f; x2=%f; v3=%s; m2=%s\n", x, x2, v.String(), m2.String())
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//
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// Ubo2
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//
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type TestUBO2 struct {
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F32 float32
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V3 gglm.Vec3
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F32Slice []float32
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I32 int32
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I32Slice []int32
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}
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s2 := TestUBO2{
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F32: 1.5,
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V3: gglm.Vec3{Data: [3]float32{11, 22, 33}},
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F32Slice: []float32{-1, -2, -3, -4},
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I32: 55,
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I32Slice: []int32{41, 42, 43, 44, 45},
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}
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ubo2 := buffers.NewUniformBuffer([]buffers.UniformBufferFieldInput{
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{Id: 0, Type: buffers.DataTypeFloat32},
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{Id: 1, Type: buffers.DataTypeVec3},
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{Id: 2, Type: buffers.DataTypeFloat32, Count: 4},
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{Id: 3, Type: buffers.DataTypeInt32},
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{Id: 4, Type: buffers.DataTypeInt32, Count: 5},
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})
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ubo2.SetStruct(s2)
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var someInt32 int32
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fArr := [4 * 4]float32{}
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i32Arr := [5 * 4]int32{}
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gl.GetBufferSubData(gl.UNIFORM_BUFFER, 0, 4, gl.Ptr(&x))
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gl.GetBufferSubData(gl.UNIFORM_BUFFER, 16, 12, gl.Ptr(&v.Data[0]))
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gl.GetBufferSubData(gl.UNIFORM_BUFFER, 32, 16*4, gl.Ptr(&fArr[0]))
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gl.GetBufferSubData(gl.UNIFORM_BUFFER, 32+16*4, 4, gl.Ptr(&someInt32))
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gl.GetBufferSubData(gl.UNIFORM_BUFFER, 32+16*4+16, 16*5, gl.Ptr(&i32Arr[0]))
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fmt.Printf("f32=%f; v3=%s; f32Slice=%v; i32=%d; i32Arr=%v\n", x, v.String(), fArr, someInt32, i32Arr)
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}
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func (g *Game) initFbos() {
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