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Clear stencil buffer every frame+Depth buffer viz
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@ -43,7 +43,7 @@ func Run(g Game, w *Window, ui nmageimgui.ImguiInfo) {
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g.Update()
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gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
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gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT)
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g.Render()
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ui.Render(float32(width), float32(height), fbWidth, fbHeight)
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w.SDLWin.GLSwap()
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