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@ -1,45 +0,0 @@
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package input
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import "github.com/veandco/go-sdl2/sdl"
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var (
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anyKeyDown bool
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anyMouseBtnDown bool
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)
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//EventLoopStarted should be called just before processing SDL events
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func EventLoopStarted() {
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anyKeyDown = false
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anyMouseBtnDown = false
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//Clear XThisFrame which is needed because a repeat event needs multiple frames to happen
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for _, v := range mouseBtns {
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v.isDoubleClick = false
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v.pressedThisFrame = false
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v.releasedThisFrame = false
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if v.state == sdl.PRESSED {
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anyMouseBtnDown = true
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}
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}
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for _, v := range keyboardKeys {
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v.pressedThisFrame = false
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v.releasedThisFrame = false
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if v.state == sdl.PRESSED {
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anyKeyDown = true
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}
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}
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}
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func AnyKeyDown() bool {
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return anyKeyDown
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}
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func AnyMouseBtnDown() bool {
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return anyMouseBtnDown
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}
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