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Properly working MSAA and SRGB :D
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@ -133,17 +133,20 @@ func initSDL() error {
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sdl.GLSetAttribute(sdl.MAJOR_VERSION, 4)
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sdl.GLSetAttribute(sdl.MINOR_VERSION, 1)
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// R(0-255) G(0-255) B(0-255)
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sdl.GLSetAttribute(sdl.GL_RED_SIZE, 8)
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sdl.GLSetAttribute(sdl.GL_GREEN_SIZE, 8)
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sdl.GLSetAttribute(sdl.GL_BLUE_SIZE, 8)
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sdl.GLSetAttribute(sdl.GL_ALPHA_SIZE, 8)
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sdl.GLSetAttribute(sdl.GL_DOUBLEBUFFER, 1)
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sdl.GLSetAttribute(sdl.GL_DEPTH_SIZE, 24)
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sdl.GLSetAttribute(sdl.GL_STENCIL_SIZE, 8)
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// Allow us to do MSAA
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sdl.GLSetAttribute(sdl.GL_MULTISAMPLEBUFFERS, 8)
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sdl.GLSetAttribute(sdl.GL_FRAMEBUFFER_SRGB_CAPABLE, 1)
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// Allows us to do MSAA
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sdl.GLSetAttribute(sdl.GL_MULTISAMPLEBUFFERS, 1)
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sdl.GLSetAttribute(sdl.GL_MULTISAMPLESAMPLES, 4)
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sdl.GLSetAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_CORE)
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@ -155,16 +158,12 @@ func CreateOpenGLWindow(title string, x, y, width, height int32, flags WindowFla
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}
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func CreateOpenGLWindowCentered(title string, width, height int32, flags WindowFlags, rend renderer.Render) (*Window, error) {
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return createWindow(title, -1, -1, width, height, WindowFlags_OPENGL|flags, rend)
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return createWindow(title, sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, width, height, WindowFlags_OPENGL|flags, rend)
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}
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func createWindow(title string, x, y, width, height int32, flags WindowFlags, rend renderer.Render) (*Window, error) {
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assert.T(isInited, "engine.Init was not called!")
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if x == -1 && y == -1 {
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x = sdl.WINDOWPOS_CENTERED
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y = sdl.WINDOWPOS_CENTERED
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}
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assert.T(isInited, "engine.Init() was not called!")
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sdlWin, err := sdl.CreateWindow(title, x, y, width, height, uint32(flags))
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if err != nil {
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