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Properly working MSAA and SRGB :D
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33
res/shaders/imgui.glsl
Executable file
33
res/shaders/imgui.glsl
Executable file
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//shader:vertex
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#version 410
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uniform mat4 ProjMtx;
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in vec2 Position;
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in vec2 UV;
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in vec4 Color;
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out vec2 Frag_UV;
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out vec4 Frag_Color;
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void main()
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{
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Frag_UV = UV;
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Frag_Color = Color;
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gl_Position = ProjMtx * vec4(Position.xy, 0, 1);
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}
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//shader:fragment
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#version 410
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uniform sampler2D Texture;
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in vec2 Frag_UV;
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in vec4 Frag_Color;
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out vec4 Out_Color;
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void main()
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{
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Out_Color = vec4(Frag_Color.rgb, Frag_Color.a * texture(Texture, Frag_UV.st).r);
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}
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