Remove unused variables

This commit is contained in:
bloeys
2022-02-23 09:53:09 +04:00
parent 94942e55a1
commit 841a6e989c

23
main.go
View File

@ -38,11 +38,13 @@ var (
simpleMat *materials.Material
cubeMesh *meshes.Mesh
modelMat = gglm.NewTrMatId()
projMat = &gglm.Mat4{}
modelMat = gglm.NewTrMatId()
projMat = &gglm.Mat4{}
camPos = gglm.NewVec3(0, 0, -10)
camForward = gglm.NewVec3(0, 0, 1)
lightPos1 = gglm.NewVec3(2, 2, 0)
lightColor1 = gglm.NewVec3(1, 1, 1)
)
type OurGame struct {
@ -94,8 +96,8 @@ func (g *OurGame) Init() {
simpleMat.SetUnifMat4("projMat", projMat)
//Lights
simpleMat.SetUnifVec3("lightPos1", &lightPos1)
simpleMat.SetUnifVec3("lightColor1", &lightColor1)
simpleMat.SetUnifVec3("lightPos1", lightPos1)
simpleMat.SetUnifVec3("lightColor1", lightColor1)
}
func (g *OurGame) FrameStart() {
@ -172,7 +174,7 @@ func (g *OurGame) Render() {
if timing.ElapsedTime() > lastElapsedTime {
avgDT := dtAccum / float32(framesSinceLastFPSUpdate)
g.GetWindow().SDLWin.SetTitle("nMage (" + fmt.Sprint(1/avgDT, " fps)"))
g.GetWindow().SDLWin.SetTitle(fmt.Sprint("nMage (", 1/avgDT, " fps)"))
dtAccum = 0
framesSinceLastFPSUpdate = 0
@ -234,12 +236,3 @@ func updateViewMat() {
viewMat := gglm.LookAt(camPos, targetPos, gglm.NewVec3(0, 1, 0))
simpleMat.SetUnifMat4("viewMat", &viewMat.Mat4)
}
var time uint64 = 0
var name string = ""
var ambientColor gglm.Vec3 = *gglm.NewVec3(1, 1, 1)
var ambientColorStrength float32 = 0.1
var lightPos1 gglm.Vec3 = *gglm.NewVec3(2, 2, 0)
var lightColor1 gglm.Vec3 = *gglm.NewVec3(1, 1, 1)