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Correct modifier keys input to imgui
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@ -58,25 +58,15 @@ func (w *Window) handleInputs() {
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case *sdl.KeyboardEvent:
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input.HandleKeyboardEvent(e)
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// Send modifier key updates to imgui (based on the imgui SDL backend)
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imIo.AddKeyEvent(imgui.ModCtrl, e.Keysym.Mod&sdl.KMOD_CTRL != 0)
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imIo.AddKeyEvent(imgui.ModShift, e.Keysym.Mod&sdl.KMOD_SHIFT != 0)
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imIo.AddKeyEvent(imgui.ModAlt, e.Keysym.Mod&sdl.KMOD_ALT != 0)
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imIo.AddKeyEvent(imgui.ModSuper, e.Keysym.Mod&sdl.KMOD_GUI != 0)
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imIo.AddKeyEvent(nmageimgui.SdlScancodeToImGuiKey(e.Keysym.Scancode), e.Type == sdl.KEYDOWN)
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// Send modifier key updates to imgui
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if e.Keysym.Sym == sdl.K_LCTRL || e.Keysym.Sym == sdl.K_RCTRL {
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imIo.SetKeyCtrl(e.Type == sdl.KEYDOWN)
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}
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if e.Keysym.Sym == sdl.K_LSHIFT || e.Keysym.Sym == sdl.K_RSHIFT {
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imIo.SetKeyShift(e.Type == sdl.KEYDOWN)
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}
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if e.Keysym.Sym == sdl.K_LALT || e.Keysym.Sym == sdl.K_RALT {
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imIo.SetKeyAlt(e.Type == sdl.KEYDOWN)
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}
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if e.Keysym.Sym == sdl.K_LGUI || e.Keysym.Sym == sdl.K_RGUI {
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imIo.SetKeySuper(e.Type == sdl.KEYDOWN)
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}
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case *sdl.TextInputEvent:
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imIo.AddInputCharactersUTF8(e.GetText())
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