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Use cached getUniform in imgui
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@ -66,8 +66,7 @@ func (i *ImguiInfo) Render(winWidth, winHeight float32, fbWidth, fbHeight int32)
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// DisplayMin is typically (0,0) for single viewport apps.
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i.Mat.Bind()
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gl.Uniform1i(gl.GetUniformLocation(i.Mat.ShaderProg.ID, gl.Str("Texture\x00")), 0)
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i.Mat.SetUnifInt32("Texture", 0)
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//PERF: only update the ortho matrix on window resize
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orthoMat := gglm.Ortho(0, float32(winWidth), 0, float32(winHeight), 0, 20)
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