Use cached getUniform in imgui

This commit is contained in:
bloeys
2022-07-11 11:36:26 +04:00
parent 8cf9be2830
commit c4853792a5

View File

@ -66,8 +66,7 @@ func (i *ImguiInfo) Render(winWidth, winHeight float32, fbWidth, fbHeight int32)
// DisplayMin is typically (0,0) for single viewport apps.
i.Mat.Bind()
gl.Uniform1i(gl.GetUniformLocation(i.Mat.ShaderProg.ID, gl.Str("Texture\x00")), 0)
i.Mat.SetUnifInt32("Texture", 0)
//PERF: only update the ortho matrix on window resize
orthoMat := gglm.Ortho(0, float32(winWidth), 0, float32(winHeight), 0, 20)