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Get rid of allocations on SetUniform calls, allowing us to pass ref again
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@ -70,7 +70,7 @@ func (i *ImguiInfo) Render(winWidth, winHeight float32, fbWidth, fbHeight int32)
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// @PERF: only update the ortho matrix on window resize
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orthoMat := gglm.Ortho(0, float32(winWidth), 0, float32(winHeight), 0, 20)
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i.Mat.SetUnifMat4("ProjMtx", orthoMat.Mat4)
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i.Mat.SetUnifMat4("ProjMtx", &orthoMat.Mat4)
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gl.BindSampler(0, 0) // Rely on combined texture/sampler state.
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// Recreate the VAO every time
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