Update todos

This commit is contained in:
bloeys
2024-04-12 00:23:29 +04:00
parent 01f06cce1e
commit c83e263476
2 changed files with 20 additions and 12 deletions

28
main.go
View File

@ -22,16 +22,24 @@ import (
"github.com/veandco/go-sdl2/sdl"
)
// @Todo:
// Integrate physx
// Create VAO struct independent from VBO to support multi-VBO use cases (e.g. instancing)
// Renderer batching
// Scene graph
// Separate engine loop from rendering loop? or leave it to the user?
// Abstract keys enum away from sdl
// Proper Asset loading
// Frustum culling
// Material system editor with fields automatically extracted from the shader
/*
@TODO:
- Rendering:
- Phong lighting model
- Point lights
- Spotlights
- HDR
- Cascaded shadow mapping
- Skeletal animations
- Create VAO struct independent from VBO to support multi-VBO use cases (e.g. instancing)
- Renderer batching
- Scene graph
- Separate engine loop from rendering loop? or leave it to the user?
- Abstract keys enum away from sdl
- Proper Asset loading
- Frustum culling
- Material system editor with fields automatically extracted from the shader
*/
const (
camSpeed = 15