Update todos

This commit is contained in:
bloeys
2024-04-12 00:23:29 +04:00
parent 01f06cce1e
commit c83e263476
2 changed files with 20 additions and 12 deletions

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@ -9,10 +9,10 @@ jobs:
runs-on: macos-12
steps:
- name: Install golang 1.18
- name: Install golang
uses: actions/setup-go@v3
with:
go-version: '^1.18'
go-version: '>=1.18'
- name: Install assimp-go dylib
run: sudo mkdir -p /usr/local/lib && sudo wget https://github.com/bloeys/assimp-go/releases/download/v0.4.2/libassimp_darwin_amd64.dylib -O /usr/local/lib/libassimp.5.dylib

28
main.go
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@ -22,16 +22,24 @@ import (
"github.com/veandco/go-sdl2/sdl"
)
// @Todo:
// Integrate physx
// Create VAO struct independent from VBO to support multi-VBO use cases (e.g. instancing)
// Renderer batching
// Scene graph
// Separate engine loop from rendering loop? or leave it to the user?
// Abstract keys enum away from sdl
// Proper Asset loading
// Frustum culling
// Material system editor with fields automatically extracted from the shader
/*
@TODO:
- Rendering:
- Phong lighting model
- Point lights
- Spotlights
- HDR
- Cascaded shadow mapping
- Skeletal animations
- Create VAO struct independent from VBO to support multi-VBO use cases (e.g. instancing)
- Renderer batching
- Scene graph
- Separate engine loop from rendering loop? or leave it to the user?
- Abstract keys enum away from sdl
- Proper Asset loading
- Frustum culling
- Material system editor with fields automatically extracted from the shader
*/
const (
camSpeed = 15