Avoid deprecated gl funcs+Improve imgui with srgb

This commit is contained in:
bloeys
2023-10-08 04:03:54 +04:00
parent 81b515197d
commit c998fc26ce
2 changed files with 39 additions and 9 deletions

View File

@ -10,10 +10,24 @@ in vec4 Color;
out vec2 Frag_UV;
out vec4 Frag_Color;
// Imgui doesn't handle srgb correctly, and looks too bright and wrong in srgb buffers (see: https://github.com/ocornut/imgui/issues/578).
// While not a complete fix (that would require changes in imgui itself), moving incoming srgba colors to linear in the vertex shader helps make things look better.
vec4 srgba_to_linear(vec4 srgbaColor){
#define gamma_correction 2.2
return vec4(
pow(srgbaColor.r, gamma_correction),
pow(srgbaColor.g, gamma_correction),
pow(srgbaColor.b, gamma_correction),
srgbaColor.a
);
}
void main()
{
Frag_UV = UV;
Frag_Color = Color;
Frag_Color = srgba_to_linear(Color);
gl_Position = ProjMtx * vec4(Position.xy, 0, 1);
}