Control over srgba textures and srgba framebuffer

This commit is contained in:
bloeys
2023-10-07 10:58:01 +04:00
parent 9f9744a142
commit da50d597f9
5 changed files with 33 additions and 6 deletions

View File

@ -45,6 +45,7 @@ type TextureLoadOptions struct {
WriteToCache bool
GenMipMaps bool
KeepPixelsInMem bool
TextureIsSrgba bool
}
type Cubemap struct {
@ -102,7 +103,12 @@ func LoadTexturePNG(file string, loadOptions *TextureLoadOptions) (Texture, erro
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
// load and generate the texture
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.SRGB_ALPHA, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
internalFormat := int32(gl.RGBA8)
if loadOptions.TextureIsSrgba {
internalFormat = gl.SRGB_ALPHA
}
gl.TexImage2D(gl.TEXTURE_2D, 0, internalFormat, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
if loadOptions.GenMipMaps {
gl.GenerateMipmap(tex.TexID)
@ -145,7 +151,12 @@ func LoadTextureInMemPngImg(img image.Image, loadOptions *TextureLoadOptions) (T
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
// load and generate the texture
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
internalFormat := int32(gl.RGBA8)
if loadOptions.TextureIsSrgba {
internalFormat = gl.SRGB_ALPHA
}
gl.TexImage2D(gl.TEXTURE_2D, 0, internalFormat, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
if loadOptions.GenMipMaps {
gl.GenerateMipmap(tex.TexID)
@ -205,7 +216,12 @@ func LoadTextureJpeg(file string, loadOptions *TextureLoadOptions) (Texture, err
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
// load and generate the texture
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
internalFormat := int32(gl.RGBA8)
if loadOptions.TextureIsSrgba {
internalFormat = gl.SRGB_ALPHA
}
gl.TexImage2D(gl.TEXTURE_2D, 0, internalFormat, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
if loadOptions.GenMipMaps {
gl.GenerateMipmap(tex.TexID)

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@ -198,12 +198,22 @@ func initOpenGL() error {
gl.FrontFace(gl.CCW)
gl.Enable(gl.BLEND)
gl.Enable(gl.FRAMEBUFFER_SRGB)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.ClearColor(0, 0, 0, 1)
return nil
}
func SetSrgbFramebuffer(isEnabled bool) {
if isEnabled {
gl.Enable(gl.FRAMEBUFFER_SRGB)
} else {
gl.Disable(gl.FRAMEBUFFER_SRGB)
}
}
func SetVSync(enabled bool) {
assert.T(isInited, "engine.Init was not called!")

View File

@ -213,7 +213,7 @@ func (g *OurGame) Init() {
skyboxMat = materials.NewMaterial("Skybox mat", "./res/shaders/skybox.glsl")
//Load meshes
cubeMesh, err = meshes.NewMesh("Cube", "./res/models/tex-cube.fbx", 0)
cubeMesh, err = meshes.NewMesh("Cube", "./res/models/plane.fbx", 0)
if err != nil {
logging.ErrLog.Fatalln("Failed to load mesh. Err: ", err)
}
@ -229,7 +229,7 @@ func (g *OurGame) Init() {
}
//Load textures
tex, err := assets.LoadTexturePNG("./res/textures/pallete-endesga-64-1x.png", nil)
tex, err := assets.LoadTexturePNG("./res/textures/logo - black bg.png", nil)
if err != nil {
logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
}
@ -383,6 +383,7 @@ func (g *OurGame) Render() {
tempModelMatrix := cubeModelMat.Clone()
window.Rend.Draw(chairMesh, tempModelMatrix, matToUse)
tempModelMatrix.Rotate(90*gglm.Deg2Rad, gglm.NewVec3(0, 1, 0))
rowSize := 1
for y := 0; y < rowSize; y++ {
for x := 0; x < rowSize; x++ {

BIN
res/models/plane.fbx Executable file

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@ -67,7 +67,7 @@ func (i *ImguiInfo) Render(winWidth, winHeight float32, fbWidth, fbHeight int32)
i.Mat.Bind()
i.Mat.SetUnifInt32("Texture", 0)
//PERF: only update the ortho matrix on window resize
// @PERF: only update the ortho matrix on window resize
orthoMat := gglm.Ortho(0, float32(winWidth), 0, float32(winHeight), 0, 20)
i.Mat.SetUnifMat4("ProjMtx", &orthoMat.Mat4)
gl.BindSampler(0, 0) // Rely on combined texture/sampler state.