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Default to srgba textures
This commit is contained in:
14
main.go
14
main.go
@ -26,7 +26,7 @@ import (
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/*
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@TODO:
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- Rendering:
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- Phong lighting model ✅
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- Blinn-Phong lighting model ✅
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- Directional lights ✅
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- Point lights ✅
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- Spotlights ✅
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@ -350,27 +350,27 @@ func (g *Game) Init() {
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}
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//Load textures
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whiteTex, err := assets.LoadTexturePNG("./res/textures/white.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
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whiteTex, err := assets.LoadTexturePNG("./res/textures/white.png", &assets.TextureLoadOptions{})
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if err != nil {
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logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
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}
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blackTex, err := assets.LoadTexturePNG("./res/textures/black.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
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blackTex, err := assets.LoadTexturePNG("./res/textures/black.png", &assets.TextureLoadOptions{})
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if err != nil {
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logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
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}
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containerDiffuseTex, err := assets.LoadTexturePNG("./res/textures/container-diffuse.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
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containerDiffuseTex, err := assets.LoadTexturePNG("./res/textures/container-diffuse.png", &assets.TextureLoadOptions{})
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if err != nil {
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logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
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}
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containerSpecularTex, err := assets.LoadTexturePNG("./res/textures/container-specular.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
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containerSpecularTex, err := assets.LoadTexturePNG("./res/textures/container-specular.png", &assets.TextureLoadOptions{})
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if err != nil {
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logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
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}
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palleteTex, err := assets.LoadTexturePNG("./res/textures/pallete-endesga-64-1x.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
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palleteTex, err := assets.LoadTexturePNG("./res/textures/pallete-endesga-64-1x.png", &assets.TextureLoadOptions{})
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if err != nil {
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logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
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}
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@ -379,7 +379,7 @@ func (g *Game) Init() {
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"./res/textures/sb-right.jpg", "./res/textures/sb-left.jpg",
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"./res/textures/sb-top.jpg", "./res/textures/sb-bottom.jpg",
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"./res/textures/sb-front.jpg", "./res/textures/sb-back.jpg",
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&assets.TextureLoadOptions{TextureIsSrgba: true},
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&assets.TextureLoadOptions{},
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)
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if err != nil {
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logging.ErrLog.Fatalln("Failed to load cubemap. Err: ", err)
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