Default to srgba textures

This commit is contained in:
bloeys
2024-04-12 23:38:51 +04:00
parent ee61373069
commit e22525e2ee
2 changed files with 20 additions and 20 deletions

14
main.go
View File

@ -26,7 +26,7 @@ import (
/*
@TODO:
- Rendering:
- Phong lighting model ✅
- Blinn-Phong lighting model ✅
- Directional lights ✅
- Point lights ✅
- Spotlights ✅
@ -350,27 +350,27 @@ func (g *Game) Init() {
}
//Load textures
whiteTex, err := assets.LoadTexturePNG("./res/textures/white.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
whiteTex, err := assets.LoadTexturePNG("./res/textures/white.png", &assets.TextureLoadOptions{})
if err != nil {
logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
}
blackTex, err := assets.LoadTexturePNG("./res/textures/black.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
blackTex, err := assets.LoadTexturePNG("./res/textures/black.png", &assets.TextureLoadOptions{})
if err != nil {
logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
}
containerDiffuseTex, err := assets.LoadTexturePNG("./res/textures/container-diffuse.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
containerDiffuseTex, err := assets.LoadTexturePNG("./res/textures/container-diffuse.png", &assets.TextureLoadOptions{})
if err != nil {
logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
}
containerSpecularTex, err := assets.LoadTexturePNG("./res/textures/container-specular.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
containerSpecularTex, err := assets.LoadTexturePNG("./res/textures/container-specular.png", &assets.TextureLoadOptions{})
if err != nil {
logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
}
palleteTex, err := assets.LoadTexturePNG("./res/textures/pallete-endesga-64-1x.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
palleteTex, err := assets.LoadTexturePNG("./res/textures/pallete-endesga-64-1x.png", &assets.TextureLoadOptions{})
if err != nil {
logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
}
@ -379,7 +379,7 @@ func (g *Game) Init() {
"./res/textures/sb-right.jpg", "./res/textures/sb-left.jpg",
"./res/textures/sb-top.jpg", "./res/textures/sb-bottom.jpg",
"./res/textures/sb-front.jpg", "./res/textures/sb-back.jpg",
&assets.TextureLoadOptions{TextureIsSrgba: true},
&assets.TextureLoadOptions{},
)
if err != nil {
logging.ErrLog.Fatalln("Failed to load cubemap. Err: ", err)