Default to srgba textures

This commit is contained in:
bloeys
2024-04-12 23:38:51 +04:00
parent ee61373069
commit e22525e2ee
2 changed files with 20 additions and 20 deletions

View File

@ -45,7 +45,7 @@ type TextureLoadOptions struct {
WriteToCache bool
GenMipMaps bool
KeepPixelsInMem bool
TextureIsSrgba bool
NoSrgba bool
}
type Cubemap struct {
@ -103,9 +103,9 @@ func LoadTexturePNG(file string, loadOptions *TextureLoadOptions) (Texture, erro
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
// load and generate the texture
internalFormat := int32(gl.RGBA8)
if loadOptions.TextureIsSrgba {
internalFormat = gl.SRGB_ALPHA
internalFormat := int32(gl.SRGB_ALPHA)
if loadOptions.NoSrgba {
internalFormat = gl.RGBA8
}
gl.TexImage2D(gl.TEXTURE_2D, 0, internalFormat, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
@ -151,9 +151,9 @@ func LoadTextureInMemPngImg(img image.Image, loadOptions *TextureLoadOptions) (T
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
// load and generate the texture
internalFormat := int32(gl.RGBA8)
if loadOptions.TextureIsSrgba {
internalFormat = gl.SRGB_ALPHA
internalFormat := int32(gl.SRGB_ALPHA)
if loadOptions.NoSrgba {
internalFormat = gl.RGBA8
}
gl.TexImage2D(gl.TEXTURE_2D, 0, internalFormat, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
@ -216,9 +216,9 @@ func LoadTextureJpeg(file string, loadOptions *TextureLoadOptions) (Texture, err
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
// load and generate the texture
internalFormat := int32(gl.RGBA8)
if loadOptions.TextureIsSrgba {
internalFormat = gl.SRGB_ALPHA
internalFormat := int32(gl.SRGB_ALPHA)
if loadOptions.NoSrgba {
internalFormat = gl.RGBA8
}
gl.TexImage2D(gl.TEXTURE_2D, 0, internalFormat, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
@ -288,9 +288,9 @@ func LoadCubemapTextures(rightTex, leftTex, topTex, botTex, frontTex, backTex st
height := int32(nrgbaImg.Bounds().Dy())
width := int32(nrgbaImg.Bounds().Dx())
internalFormat := int32(gl.RGBA8)
if loadOptions.TextureIsSrgba {
internalFormat = gl.SRGB_ALPHA
internalFormat := int32(gl.SRGB_ALPHA)
if loadOptions.NoSrgba {
internalFormat = gl.RGBA8
}
gl.TexImage2D(uint32(gl.TEXTURE_CUBE_MAP_POSITIVE_X)+i, 0, internalFormat, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&nrgbaImg.Pix[0]))

14
main.go
View File

@ -26,7 +26,7 @@ import (
/*
@TODO:
- Rendering:
- Phong lighting model ✅
- Blinn-Phong lighting model ✅
- Directional lights ✅
- Point lights ✅
- Spotlights ✅
@ -350,27 +350,27 @@ func (g *Game) Init() {
}
//Load textures
whiteTex, err := assets.LoadTexturePNG("./res/textures/white.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
whiteTex, err := assets.LoadTexturePNG("./res/textures/white.png", &assets.TextureLoadOptions{})
if err != nil {
logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
}
blackTex, err := assets.LoadTexturePNG("./res/textures/black.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
blackTex, err := assets.LoadTexturePNG("./res/textures/black.png", &assets.TextureLoadOptions{})
if err != nil {
logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
}
containerDiffuseTex, err := assets.LoadTexturePNG("./res/textures/container-diffuse.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
containerDiffuseTex, err := assets.LoadTexturePNG("./res/textures/container-diffuse.png", &assets.TextureLoadOptions{})
if err != nil {
logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
}
containerSpecularTex, err := assets.LoadTexturePNG("./res/textures/container-specular.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
containerSpecularTex, err := assets.LoadTexturePNG("./res/textures/container-specular.png", &assets.TextureLoadOptions{})
if err != nil {
logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
}
palleteTex, err := assets.LoadTexturePNG("./res/textures/pallete-endesga-64-1x.png", &assets.TextureLoadOptions{TextureIsSrgba: true})
palleteTex, err := assets.LoadTexturePNG("./res/textures/pallete-endesga-64-1x.png", &assets.TextureLoadOptions{})
if err != nil {
logging.ErrLog.Fatalln("Failed to load texture. Err: ", err)
}
@ -379,7 +379,7 @@ func (g *Game) Init() {
"./res/textures/sb-right.jpg", "./res/textures/sb-left.jpg",
"./res/textures/sb-top.jpg", "./res/textures/sb-bottom.jpg",
"./res/textures/sb-front.jpg", "./res/textures/sb-back.jpg",
&assets.TextureLoadOptions{TextureIsSrgba: true},
&assets.TextureLoadOptions{},
)
if err != nil {
logging.ErrLog.Fatalln("Failed to load cubemap. Err: ", err)