Cleaning naming and usage of buffers package

This commit is contained in:
bloeys
2022-01-26 08:48:50 +04:00
parent 1109caef43
commit e38cd90a84
7 changed files with 167 additions and 144 deletions

View File

@ -11,20 +11,20 @@ type BufUsage int
const (
//Buffer is set only once and used many times
BufUsageStatic BufUsage = iota
BufUsage_Static BufUsage = iota
//Buffer is changed a lot and used many times
BufUsageDynamic
BufUsage_Dynamic
//Buffer is set only once and used by the GPU at most a few times
BufUsageStream
BufUsage_Stream
)
func (b BufUsage) ToGL() uint32 {
switch b {
case BufUsageStatic:
case BufUsage_Static:
return gl.STATIC_DRAW
case BufUsageDynamic:
case BufUsage_Dynamic:
return gl.DYNAMIC_DRAW
case BufUsageStream:
case BufUsage_Stream:
return gl.STREAM_DRAW
}

View File

@ -5,15 +5,6 @@ import (
"github.com/go-gl/gl/v4.1-core/gl"
)
type BufferLayoutElement struct {
Offset int
DataType
}
type BufferLayout struct {
Elements []BufferLayoutElement
}
type Buffer struct {
VAOID uint32
//BufID is the ID of the VBO
@ -21,8 +12,9 @@ type Buffer struct {
//IndexBufID is the ID of the index/element buffer
IndexBufID uint32
IndexBufCount int32
Layout BufferLayout
Stride int32
layout []Element
}
func (b *Buffer) Bind() {
@ -33,23 +25,12 @@ func (b *Buffer) UnBind() {
gl.BindVertexArray(0)
}
func (b *Buffer) CalcValues() {
b.Stride = 0
for i := 0; i < len(b.Layout.Elements); i++ {
info := GetDataTypeInfo(b.Layout.Elements[i].DataType)
b.Layout.Elements[i].Offset = int(b.Stride)
b.Stride += info.GetSize()
}
}
func (b *Buffer) SetData(values []float32) {
gl.BindVertexArray(b.VAOID)
gl.BindBuffer(gl.ARRAY_BUFFER, b.BufID)
gl.BufferData(gl.ARRAY_BUFFER, len(values)*4, gl.Ptr(values), BufUsageStatic.ToGL())
gl.BufferData(gl.ARRAY_BUFFER, len(values)*4, gl.Ptr(values), BufUsage_Static.ToGL())
gl.BindVertexArray(0)
gl.BindBuffer(gl.ARRAY_BUFFER, 0)
@ -61,18 +42,33 @@ func (b *Buffer) SetIndexBufData(values []uint32) {
gl.BindVertexArray(b.VAOID)
gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, b.IndexBufID)
gl.BufferData(gl.ELEMENT_ARRAY_BUFFER, len(values)*4, gl.Ptr(values), BufUsageStatic.ToGL())
gl.BufferData(gl.ELEMENT_ARRAY_BUFFER, len(values)*4, gl.Ptr(values), BufUsage_Static.ToGL())
gl.BindVertexArray(0)
gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0)
}
func NewBuffer(layout BufferLayout) Buffer {
func (b *Buffer) GetLayout() []Element {
e := make([]Element, len(b.layout))
copy(e, b.layout)
return e
}
b := Buffer{
Layout: layout,
func (b *Buffer) SetLayout(layout ...Element) {
b.layout = layout
b.Stride = 0
for i := 0; i < len(b.layout); i++ {
b.layout[i].Offset = int(b.Stride)
b.Stride += b.layout[i].Size()
}
}
func NewBuffer(layout ...Element) Buffer {
b := Buffer{}
gl.GenVertexArrays(1, &b.VAOID)
if b.VAOID == 0 {
logging.ErrLog.Println("Failed to create openGL vertex array object")
@ -88,6 +84,6 @@ func NewBuffer(layout BufferLayout) Buffer {
logging.ErrLog.Println("Failed to create openGL buffer")
}
b.CalcValues()
b.SetLayout(layout...)
return b
}

View File

@ -1,86 +0,0 @@
package buffers
import (
"fmt"
"github.com/bloeys/nmage/asserts"
"github.com/go-gl/gl/v4.1-core/gl"
)
type DataType int
const (
DataTypeUnknown DataType = iota
DataTypeUint32
DataTypeInt32
DataTypeFloat32
DataTypeFloat64
DataTypeVec2
DataTypeVec3
DataTypeVec4
)
type DataTypeInfo struct {
//ElementSize is size in bytes of one element (e.g. for vec3 its 4)
ElementSize int32
//ElementCount is number of elements (e.g. for vec3 its 3)
ElementCount int32
//ElementType is the type of each primitive (e.g. for vec3 its gl.FLOAT)
ElementType uint32
}
//GetSize returns the total size in bytes (e.g. for vec3 its 4*3)
func (dti *DataTypeInfo) GetSize() int32 {
return dti.ElementSize * dti.ElementCount
}
func GetDataTypeInfo(dt DataType) DataTypeInfo {
switch dt {
case DataTypeUint32:
fallthrough
case DataTypeInt32:
return DataTypeInfo{
ElementSize: 4,
ElementCount: 1,
ElementType: gl.INT,
}
case DataTypeFloat32:
return DataTypeInfo{
ElementSize: 4,
ElementCount: 1,
ElementType: gl.FLOAT,
}
case DataTypeFloat64:
return DataTypeInfo{
ElementSize: 8,
ElementCount: 1,
ElementType: gl.DOUBLE,
}
case DataTypeVec2:
return DataTypeInfo{
ElementSize: 4,
ElementCount: 2,
ElementType: gl.FLOAT,
}
case DataTypeVec3:
return DataTypeInfo{
ElementSize: 4,
ElementCount: 3,
ElementType: gl.FLOAT,
}
case DataTypeVec4:
return DataTypeInfo{
ElementSize: 4,
ElementCount: 4,
ElementType: gl.FLOAT,
}
default:
asserts.T(false, fmt.Sprintf("Unknown data type passed. DataType '%v'", dt))
return DataTypeInfo{}
}
}

122
buffers/element.go Executable file
View File

@ -0,0 +1,122 @@
package buffers
import (
"fmt"
"github.com/bloeys/nmage/asserts"
"github.com/go-gl/gl/v4.1-core/gl"
)
//Element represents an element that makes up a buffer (e.g. Vec3 at an offset of 12 bytes)
type Element struct {
Offset int
ElementType
}
//ElementType is the type of an element thats makes up a buffer (e.g. Vec3)
type ElementType int
const (
DataTypeUnknown ElementType = iota
DataTypeUint32
DataTypeInt32
DataTypeFloat32
DataTypeVec2
DataTypeVec3
DataTypeVec4
)
func (dt ElementType) GLType() uint32 {
switch dt {
case DataTypeUint32:
return gl.UNSIGNED_INT
case DataTypeInt32:
return gl.INT
case DataTypeFloat32:
fallthrough
case DataTypeVec2:
fallthrough
case DataTypeVec3:
fallthrough
case DataTypeVec4:
return gl.FLOAT
default:
asserts.T(false, fmt.Sprintf("Unknown data type passed. DataType '%v'", dt))
return 0
}
}
//CompSize returns the size in bytes for one component of the type (e.g. for Vec2 its 4)
func (dt ElementType) CompSize() int32 {
switch dt {
case DataTypeUint32:
fallthrough
case DataTypeFloat32:
fallthrough
case DataTypeInt32:
fallthrough
case DataTypeVec2:
fallthrough
case DataTypeVec3:
fallthrough
case DataTypeVec4:
return 4
default:
asserts.T(false, fmt.Sprintf("Unknown data type passed. DataType '%v'", dt))
return 0
}
}
//CompCount returns the number of components in the element (e.g. for Vec2 its 2)
func (dt ElementType) CompCount() int32 {
switch dt {
case DataTypeUint32:
fallthrough
case DataTypeFloat32:
fallthrough
case DataTypeInt32:
return 1
case DataTypeVec2:
return 2
case DataTypeVec3:
return 3
case DataTypeVec4:
return 4
default:
asserts.T(false, fmt.Sprintf("Unknown data type passed. DataType '%v'", dt))
return 0
}
}
//Size returns the total size in bytes (e.g. for vec3 its 3*4=12 bytes)
func (dt ElementType) Size() int32 {
switch dt {
case DataTypeUint32:
fallthrough
case DataTypeFloat32:
fallthrough
case DataTypeInt32:
return 4
case DataTypeVec2:
return 2 * 4
case DataTypeVec3:
return 3 * 4
case DataTypeVec4:
return 4 * 4
default:
asserts.T(false, fmt.Sprintf("Unknown data type passed. DataType '%v'", dt))
return 0
}
}