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Add todo
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@ -9,6 +9,13 @@ import (
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"github.com/go-gl/gl/v4.1-core/gl"
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)
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// @TODO: Unfortunately some uniform gl functions allocate because Go can't prove that the
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// gl function doesn't keep a pointer to the vectors/matrices we pass in, leading to them
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// escaping to the heap.
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//
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// Perhaps later we move to our own gl functions that are more optimized? assuming such an optimization
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// is even possible.
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var (
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lastMatId uint32
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)
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