@ -352,7 +352,7 @@ func draw() {
cubeMesh.Buf.Bind()
tempModelMat := modelMat.Clone()
rowSize := 100
rowSize := 10
for y := 0; y < rowSize; y++ {
for x := 0; x < rowSize; x++ {
simpleMat.SetUnifMat4("modelMat", &tempModelMat.Translate(gglm.NewVec3(-1, 0, 0)).Mat4)
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