@ -360,8 +360,9 @@ func draw() {
}
simpleMat.SetUnifMat4("modelMat", &tempModelMat.Translate(gglm.NewVec3(float32(rowSize), -1, 0)).Mat4)
simpleMat.SetUnifMat4("modelMat", &modelMat.Mat4)
drawUI()
window.SDLWin.GLSwap()
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