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mirror of https://github.com/bloeys/nmage.git synced 2025-12-29 13:28:20 +00:00
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183 Commits 1 Branch 57 Tags
c782e8c3125698b8245b72658de036da7a611f70
Commit Graph

7 Commits

Author SHA1 Message Date
bloeys
cf6b2655e7 After all why not, why shouldn't we have HDR 2024-05-12 06:46:46 +04:00
bloeys
f35c217d73 Spotlight shadows 2024-04-16 10:34:30 +04:00
bloeys
fbfcbaa156 Point light shadows+cubemap array fbo+cleanup 2024-04-15 10:49:18 +04:00
bloeys
a5bea5a661 Cubemap depth fbo attachments 2024-04-15 04:16:44 +04:00
bloeys
5fa6a06079 Clamp to border for depth map+rotating cubes 2024-04-14 06:14:10 +04:00
bloeys
040228319e Depth fbo+renderer work+texture slots enum+optimize shaders+more 2024-04-13 23:55:52 +04:00
bloeys
ddd8db3cb0 Framebuffers+unlit shader+screen quad shader 2024-04-13 08:03:17 +04:00
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