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c782e8c312
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Get rid of allocations on SetUniform calls, allowing us to pass ref again
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2024-05-13 04:33:54 +04:00 |
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f0a12879f8
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Add todo
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2024-05-13 03:45:16 +04:00 |
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6ea08e9826
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Get rid of more pointers to make allocs predictable
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2024-05-13 03:42:52 +04:00 |
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7b1e3ea7b4
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Default textures for diffuse/specular/normal/emission mat slots
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2024-05-11 05:11:54 +04:00 |
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c884d2624d
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Normal mapping
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2024-05-07 05:23:36 +04:00 |
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dfd1fe9c5e
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Material settings+normal matrices on CPU
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2024-05-06 22:55:57 +04:00 |
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d523c0951b
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Get rid of unneeded pointers+update todos
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2024-05-01 01:16:33 +04:00 |
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f35c217d73
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Spotlight shadows
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2024-04-16 10:34:30 +04:00 |
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fbfcbaa156
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Point light shadows+cubemap array fbo+cleanup
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2024-04-15 10:49:18 +04:00 |
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c4b1dd1b3d
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Geometry shader support+omnidirectional depth map shader+improvements
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2024-04-15 05:09:07 +04:00 |
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be85e20024
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Basic directional shadows
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2024-04-14 02:50:40 +04:00 |
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040228319e
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Depth fbo+renderer work+texture slots enum+optimize shaders+more
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2024-04-13 23:55:52 +04:00 |
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3c0f82a735
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Light maps support (diffuse+specular+normal+emission)+imgui bugs
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2024-04-12 03:47:30 +04:00 |
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52b77e017e
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Camera package+ rename asserts->assert
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2022-07-23 22:51:57 +04:00 |
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fe2aef6b6d
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Support combined shaders+allow loading shaders from string
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2022-07-02 22:49:28 +04:00 |
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51057b8a0d
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TextureLoadOptions+fix DT bug+remove SetAttribute
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2022-07-02 21:38:48 +04:00 |
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709dc062cc
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Day 15: Basic renderer+improve material system+lockosthread on init
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2022-02-26 22:07:59 +04:00 |
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94942e55a1
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Cache uniform/attrib locations+display fps averages over a second
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2022-02-23 09:05:21 +04:00 |
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56e10049e9
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Textures + basic asset loading system+ uvs
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2022-02-05 23:00:19 +04:00 |
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e38cd90a84
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Cleaning naming and usage of buffers package
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2022-01-26 08:48:50 +04:00 |
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1109caef43
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Support interleaved buffers
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2022-01-26 08:04:50 +04:00 |
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6dee7b0f1d
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Starting work on Engine+Mesh+Material systems/packages
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2022-01-22 22:23:44 +04:00 |
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