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5e3123b00e
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VBOs+attributes+drawing with VBOs
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2021-10-23 21:47:54 +04:00 |
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bb9a2885e2
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Drawing triangles using fixed function pipelines
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2021-10-23 20:58:10 +04:00 |
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b296f1af4c
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ep2: Finish input system+opengl window+glsl compilation
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2021-10-17 09:42:43 +04:00 |
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7a29b411ac
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Fresh start
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2021-10-09 21:54:38 +04:00 |
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97c396e54c
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Vertex buffer objects+vertex arrays objects+element buffer objects
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2021-10-09 11:56:05 +04:00 |
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4ce5e569fc
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Uniforms and better logging
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2021-10-09 09:35:08 +04:00 |
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9f4c34bcbb
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Shader handling
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2021-10-09 08:19:53 +04:00 |
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e4f79a2a53
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Remove redundant type
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2021-10-09 05:49:14 +04:00 |
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b03a017a7f
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Keyboard and mouse input system
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2021-10-09 05:32:17 +04:00 |
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fae453db37
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Switch to opengl rendering
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2021-10-09 03:55:03 +04:00 |
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17aba2affd
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Add comment about glsl linter
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2021-10-08 09:03:08 +04:00 |
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f69bbd8dff
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Initial commit
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2021-10-08 08:20:20 +04:00 |
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a14d1fbf15
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Initial commit
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2021-10-08 08:17:57 +04:00 |
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