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9dccb23613
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Move ambient color to lightubo
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2024-09-15 16:18:03 +04:00 |
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5dfdea9a7b
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Move spotlights to ubo
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2024-09-15 16:09:37 +04:00 |
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bcb46d1699
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Fix ubo alignment+Move point lights to ubo
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2024-09-15 15:51:26 +04:00 |
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f2b757c606
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Move dirLight&camPos&projViewMat to ubos
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2024-09-15 08:40:05 +04:00 |
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0d34e0fe6e
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Ubos with nested structs slowly getting there
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2024-06-06 04:59:40 +04:00 |
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9e6fdacb48
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Much nicer point lights!
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2024-05-14 09:07:54 +04:00 |
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f13db47918
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Much nicer point light formulas
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2024-05-14 07:36:14 +04:00 |
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7b1e3ea7b4
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Default textures for diffuse/specular/normal/emission mat slots
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2024-05-11 05:11:54 +04:00 |
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c884d2624d
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Normal mapping
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2024-05-07 05:23:36 +04:00 |
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dfd1fe9c5e
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Material settings+normal matrices on CPU
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2024-05-06 22:55:57 +04:00 |
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f35c217d73
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Spotlight shadows
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2024-04-16 10:34:30 +04:00 |
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fbfcbaa156
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Point light shadows+cubemap array fbo+cleanup
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2024-04-15 10:49:18 +04:00 |
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22ba9ca891
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Fix comment
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2024-04-15 03:22:25 +04:00 |
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92855c52f9
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Shader fixes
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2024-04-15 03:19:40 +04:00 |
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594d342bf0
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Remove some stuff
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2024-04-14 07:59:40 +04:00 |
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bb1946b930
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Simple percentage closer filtering for shadows
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2024-04-14 07:58:47 +04:00 |
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ef2b01059a
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Update calcshadow
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2024-04-14 06:18:41 +04:00 |
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b718611149
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Improving shadows
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2024-04-14 03:45:48 +04:00 |
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be85e20024
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Basic directional shadows
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2024-04-14 02:50:40 +04:00 |
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040228319e
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Depth fbo+renderer work+texture slots enum+optimize shaders+more
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2024-04-13 23:55:52 +04:00 |
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ee61373069
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Blinn-phong
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2024-04-12 23:28:59 +04:00 |
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83922f1908
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Spot lights
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2024-04-12 21:09:14 +04:00 |
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c00f6d97dd
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Multiple point lights
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2024-04-12 08:38:03 +04:00 |
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3c0f82a735
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Light maps support (diffuse+specular+normal+emission)+imgui bugs
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2024-04-12 03:47:30 +04:00 |
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c058b82a92
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Shader cleanup
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2024-04-12 02:17:03 +04:00 |
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908e5e96aa
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Specular lighting
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2024-04-12 01:22:05 +04:00 |
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305982deca
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Light pos and color controls
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2022-12-06 03:48:07 +04:00 |
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fe2aef6b6d
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Support combined shaders+allow loading shaders from string
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2022-07-02 22:49:28 +04:00 |
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