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81b515197d
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Properly working MSAA and SRGB :D
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2023-10-08 03:20:56 +04:00 |
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da50d597f9
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Control over srgba textures and srgba framebuffer
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2023-10-07 10:58:01 +04:00 |
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9f9744a142
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Fixed now?
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2023-10-07 09:55:57 +04:00 |
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b101d54049
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Flip textures before uploading to gpu
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2023-10-07 09:22:32 +04:00 |
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41b5aea185
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Use sRGBA on GPU as PNG/JPEG generally uses that nowadays
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2023-10-07 08:46:33 +04:00 |
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b5a2479c16
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Skybox demo
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2022-10-14 07:55:48 +04:00 |
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6f54aecb5f
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Loading cubemap textures+don't store texture by default
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2022-10-14 05:52:28 +04:00 |
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2690014fc5
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Allow texture loading from in-mem images
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2022-07-02 22:54:36 +04:00 |
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51057b8a0d
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TextureLoadOptions+fix DT bug+remove SetAttribute
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2022-07-02 21:38:48 +04:00 |
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15087ac542
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Specify RGBA8 as internal opengl format
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2022-02-23 07:35:49 +04:00 |
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f16407629a
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Correct loading of png textures to match opengl coords
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2022-02-23 07:28:12 +04:00 |
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50c2ab650f
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Load texture from res folder
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2022-02-05 23:59:41 +04:00 |
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56e10049e9
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Textures + basic asset loading system+ uvs
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2022-02-05 23:00:19 +04:00 |
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