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mirror of https://github.com/bloeys/nmage.git synced 2025-12-29 13:28:20 +00:00
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162 Commits 1 Branch 57 Tags
v0.21.1
Commit Graph

14 Commits

Author SHA1 Message Date
bloeys
fe2aef6b6d Support combined shaders+allow loading shaders from string 2022-07-02 22:49:28 +04:00
bloeys
6dee7b0f1d Starting work on Engine+Mesh+Material systems/packages 2022-01-22 22:23:44 +04:00
bloeys
b6336d0103 Change import from /go-sdl-engine -> /nmage 2022-01-08 17:38:35 +04:00
bloeys
616daaf97d Day7: ImGUI interaction+OpenGL 4.1+Bugs+ambient color control 2021-11-20 21:39:49 +04:00
bloeys
419dc667c4 Day6: MVP matrix+movement+ImGUI rendering but no events 2021-11-13 23:33:50 +04:00
bloeys
3167bffbd1 Ep5: Obj file loading+indexed drawing+uniforms 2021-11-06 22:23:48 +04:00
bloeys
2b341132f8 Ep4: Buffers package 2021-10-30 23:10:11 +04:00
bloeys
5e3123b00e VBOs+attributes+drawing with VBOs 2021-10-23 21:47:54 +04:00
bloeys
bb9a2885e2 Drawing triangles using fixed function pipelines 2021-10-23 20:58:10 +04:00
bloeys
b296f1af4c ep2: Finish input system+opengl window+glsl compilation 2021-10-17 09:42:43 +04:00
bloeys
7a29b411ac Fresh start 2021-10-09 21:54:38 +04:00
bloeys
97c396e54c Vertex buffer objects+vertex arrays objects+element buffer objects 2021-10-09 11:56:05 +04:00
bloeys
4ce5e569fc Uniforms and better logging 2021-10-09 09:35:08 +04:00
bloeys
9f4c34bcbb Shader handling 2021-10-09 08:19:53 +04:00
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